October 6, 2024

New Trends in Language and Social Learning 2022

The way we communicate is changing faster than the speed of sound, it seems, especially with the globalization of commerce and international social media platforms that favor people who speak more than one language. The way we learn languages is also evolving rapidly, with the graphically-rich virtual space of the metaverse creating a comfortable and effective learning environment.

The demand for online learning has never been stronger, especially when it comes to learning a language online. In fact, global online language learning market size and share revenue was worth $14.2 billion in 2021, and many expect it to exceed $28.5 billion by 2028. As demand and usage grows this year, certain trends will undoubtedly emerge.

Trends in Language & Social Learning during 2022

Artificial intelligence (AI)

Artificial Intelligence (AI) research and development continued at a blistering pace during the pandemic. AI molds the learning experience to the user, allowing learners to work at their own pace and in their own way. AI-powered platforms repeat topics and emphasize areas that are challenging to the user, appeals to their interests, engages them with tasks they are good at, and even adapts to the cultural background of the user.

AI and immersive technologies, such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and Extended Reality (XR), will continue to be strong performers in 2022. AR adds to intriguing images and graphics to existing educational content, while VR bridges the gap between theory and real-world applications.

Bite-sized training

Getting too much information all at once can be mind-numbing experience. What’s more, people are busier than ever and simply do not have hours to spend each week learning a language. In fact, employees devote a mere 24 minutes to learning each week. Microlearning breaks down content into bite-sized pieces that take only 5 to 10 minutes to complete.

Mobile delivery

There are currently 6.648 billion smartphones in the world today, which means about 83.72 percent of the global population owns a smartphone. Clearly, mobility is an essential part of daily life. What’s more, smartphones are capable of doing much more than placing calls and sending texts – many of today’s smartphones rival the smartest laptops or tablets. In 2022, an increasing number of people are likely to use their smartphones to learn a language. 

Social language learning apps

The best way to learn a new language is to chat with real people around the world who speak the language every day, of course, but traveling to foreign lands simply to pick up a language is expensive and time-consuming. Social language learning apps allow users to enjoy all the benefits of immersion-based learning without ever leaving the comfort of their own home.

HeyPal™ will likely be a trend-setter for social language learning apps in 2022. As one of the fastest growing language learning apps, exceeding a million downloads in just months after its release, HeyPal is fun to use and easy to understand. This nifty app uses suggestive messaging that allow users to spark conversations and kickstart friendships with one single tap, which ultimately accelerates learning. The messaging system allows users to write direct message prompts for one-click sending, record a voice note and send the answer to a prompt, or even record a video to send. Algorithms allow users to build their social profiles to increase global followers, upload fun and engaging videos as a form of communication, and even communicate with native speakers in real-time or post on boards specific to different languages.

Premium memberships

People want more from their language and social learning apps, and are willing to purchase premium memberships to unlock the potential of their apps.

HeyPal™ offers a Premium Membership plan that makes it easier than ever to learn a new language through social learning. Their Premium Membership includes unlimited chats, translations, language feeds, influencer feeds and features, and group chats. It also provides access to the new PenPal matching feature, in which an advanced algorithm matches up HeyPal users with new users to help them learn and practice their language of choice. It also includes Suggestive Messaging, a predictive text feature, which allows learners to kick start conversations with a single tap.

The demand for online learning will continue to grow through 2022. Many of today’s trends will influence the growth and development of online language learning throughout the next century.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

SOURCES

https://sports.yahoo.com/demand-global-online-language-learning-160500001.html

https://www.bankmycell.com/blog/how-many-phones-are-in-the-world

ClickStream CEO Frank Magliochetti Talks about Disrupting Conventional Industries Through Apps

ClickStream CEO Talks Disruption Through Apps

CLICKSTREAM CEO FRANK MAGLIOCHETTI TALKS DISRUPTING CONVENTIONAL INDUSTRIES THROUGH APPS, EXPLODING NFT TECH, AND WHY CLIS IS A SMART INVESTMENT TODAY

In an incredibly thorough and and candid interview Hazel Saunders of the Ritz Herald talks with Frank M<agliochetti about all things ClickStream!

Here is the Interview: for the original source please head to The Ritz Herald.

There are no businesses with greater potential today than those positioned to dominate booming digital economies. One company that knows that more than anyone is ClickStream, a rapidly expanding business that is on a mission to disrupt conventional industries by way of game-changing mobile apps. ClickStream is traded on the stock market as CLIS.

These app subsidiaries span a multitude of industries: from gaming and language learning to investing early on tech which facilitates the exploding NFT industry. But though the genre they cover vary, all have one thing in common: each is revolutionizing its field with trailblazing tech – and already reaping the rewards.

The man behind the innovation is CEO and founder, Frank Magliochetti, who has led the business since 2019. Here, we sit down with the CEO as he reveals the surprisingly simple secret to the company’s success, what makes ClickStream’s apps unique, and why the business is such a smart investment option today…

What does a typical day look like for you as the CEO of ClickStream?

It’s about focusing on priorities and not on the noise which creeps into your day. My typical day involves being focused on the initiatives which drive enterprise value, which is critical when dealing with startups like CLIS.

Keeping team members aligned on our quarterly objectives is also vital for our success. Many distractions can enter into your day, so discipline to remain focused on critical success factors is always our daily goal.

What makes ClickStream apps like HeyPal, WinQuick, and Nifter so different from the competition?

Let me walk you through each! HeyPal is different from the competition in one simple way: users learn languages the most natural and human way possible – with other people! Studies show that social interaction is a key component, and arguably the most vital aspect of language learning.

HeyPal makes it easy to find new penpals to learn a language with through direct messaging, a special teacher/student matching algorithm, and a common social feed – all of which can be instantly translated from native to learning language instantly, and vice versa.

All the features of HeyPal are built around creating human connections and practicing new languages in context. While traditional learning methodologies like flashcards, rote memorization, and lessons are important to language learning, many platforms lack social interaction and the “live” components. This is where real practice occurs and why many who study new languages never actually apply those learnings, and often lose their progress.

Beyond the base human interactions, many language learners find that special person and a keen interest, offering more motivation to “impress” their counterparts, and providing the missing, but vital, accountability factor.

Then we have WinQuik. This is one of only two platforms in the market that offers live-hosted trivia games for Android and iOS. Trivia HQ is the other. WinQuik’s live games are different – and better than – HQ because of our unique timing mechanism. Our technology allows users to be timed as they answer live trivia questions. The ones who answer the most questions correctly in the fastest amount of time reach the top of WinQuik’s leaderboard. WinQuik’s payouts are larger because the app can isolate the top fastest users, whereas HQ splits the pot amongst the thousands who got all 10 questions correct that day leading to diluted payouts.

Also, WinQuik has layered security measures to ensure bots, duplicate accounts, and unverified users do not play and do not end up on the leaderboard. Other trivia apps like HQ seem to be more passive on such security efforts.

Plus, unlike HQ, WinQuik offers four different game types that can be played 24/7 including a 1 vs. 1 challenge feature that allows users to play friends and family in trivia contests for coins that they “bet” against each other. Cash prizes are offered for users who complete the most amount of 1 vs. 1 challenge in a week.

Nifter is a unique NFT platform because of its niche appeal to music lovers. It is the first NFT marketplace to focus solely on songs being minted as NFTs. There is no other ‘noise’ on the platform such as dancing cats or artworks of French Bulldogs. Currently, other NFT marketplaces such as Nifty drop NFTs for collectibles that support the artist and their music, but aren’t the actual songs – album art, fan experiences, etc. ClickStream is working to partner with major record labels, music groups, producers, and recording artists to tap into the uncharted territory of song NFTs. Other platforms have shied away from minting the non-independent songs because of an unwillingness to work with the entities that own the music. Nifter’s business model is to partner with the music giants to create a brand extension for their artists.

Are your current apps large enough to sustain the company as a competitive investment in the major public markets?

Absolutely, or we would never have invested in them. The HeyPal segment exceeds 1 billion, and the NFT segment is at an embryonic stage. This segment is going to explode and we have a turnkey marketplace that can go horizontal in any segment. It is a transferable platform. The opportunity is enormous. Then, our children’s entertainment and education app, Joey’s Animal Kingdom, is in a segment that is growing by double digits, with the global segment is in the billions.

How are you capitalizing the company and will it be sustainable on the market? Is the company financing through debt or through equity and how will that affect shareholder value?

We finance our operations and growth through equity. Don’t lose sight: we are an OTC company in a startup situation in which we internally finance start-up projects. In other words, we are an incubator. Financing OTC enterprises is challenging and we have our niche in how we raise capital. To date, it has worked.

It is our intent for the successful companies in our asset portfolio that we will seek additional capital by externally funding them. An example of which could be uplisting one of our subsidiaries. This will provide enormous enterprise value CLIS.

Where do you see the company 5 years from now?

It is our goal to have 3 to 4 subsidiaries listed to Nasdaq and to have CLIS as a Nasdaq listed company.

Why should someone buy stock in your company?

It is our opinion that our stock is grossly undervalued at this time. Our subsidiary values are grossly undervalued. All OTC stocks are speculative for a host of reasons – and Sustainability and Growth Potential are key indicators of unrealized value. Compare the markets our subsidiaries are into the Sustainability and Growth Potential and you will c see we are clearly positioned for success. There is no guarantee, however, there’s no doubt about it that we are in explosive segments.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

ABOUT CLICKSTREAM CORPORATION

ClickStream is a technology company focused on developing apps and digital platforms that disrupt conventional industries. The company is currently marketing and developing WinQuik™ , HeyPal™ , Nifter™ and Joey’s Animal Kingdom™ respectively. For more information, please visit them online at ClickStream.Technology and follow them on social media: Twitter at @ClickstreamC and Instagram at clickstreamcorp.

WinQuik™ is a free-to-play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete in order to win real money and prizes. For more information, please visit them online at winquik.com/ and follow them on social media: Twitter at @winquikapp and Instagram at winquiktrivia/.

HeyPal™, by way of ClickStream subsidiary Nebula Software Corp., is a language learning app that focuses on “language exchanging” between users around the world. For more information, please visit them online at heypalapp.com and follow them on social media: Twitter at @HeypalA and Instagram at heypalapp.

Nifter™, by way of ClickStream subsidiary Rebel Blockchain Inc., is a music NFT marketplace that allows artists to create, sell and discover unique music and sound NFTs on the Nifter™ marketplace. For more information, please visit them online at nifter.io and follow them on social media: Twitter at @Nifter7 and Instagram at nifter.io.

Joey’s Animal Kingdom™ is a children’s entertainment and education app that takes kids all around this amazing planet to see incredible animals and creatures. For more information about Joey’s Animal Kingdom™, please visit them online at wowee.world.

Online & Smartphone Gaming

Online & Smartphone Gaming: Today and Tomorrow

Humans have been playing games since the dawn of civilization. Games have come a long way since the Ancient Egyptians played Senet – they’ve moved from wooden boards and tokens of yesteryear to the online platforms and smartphones of today.

Games remain incredibly popular, especially since the coronavirus pandemic sent people scrounging for home entertainment that wouldn’t cost them a fortune. To fill the void, many turned to online games using their smartphones. In fact, games now account for 43 percent of all smartphone use.

Statistica reported game sales skyrocketed 63 percent in just one week back in March of 2020, suggesting that people were turning to home entertainment to fill the void created by self-isolation during the pandemic. During that same month, Steam hit a peak of 23,434,674 concurrent players, smashing their record set a week prior by more than a million players and an enormous increase over the 20 million concurrent Steam players recorded at the beginning of March.

Mobile gaming accounted for more than 58 percent of the gaming market in 2019, and the global pandemic is fueling its growth. In fact, experts think the global mobile gaming market will likely reach $165.9 billion in 2020.

Players can choose from several different types of games, including action games, adventure games, card and casino games, puzzles, role-playing games (RPGs), first-person shooter games, sports and strategy games. Trivia games are especially hot these days.

Launched by ClickStream on September 30, 2020, WinQuik is the latest and greatest entry into the online trivia market. This innovative real-time gaming platform pays users money and prizes. WinQuik pops out up to five multi-player quiz games ever day, featuring well-known hosts, including boxer/actor Pooch Hall, Emmy award-winning journalist/ documentary filmmaker/tech executive Amber Theoharis, chef/TV personality Jordan Andino, and NFL quarterback/aerospace engineer/NASA intern Joshua Dobbs.

WinQuik platform offers a wide variety of new and fascinating topics to keep the games interesting. Quiz categories include survival, crime, history, the human body, cars, food, gaming, geography and more.

Using famous hosts isn’t the only thing that sets WinQuik apart from other gaming apps – it also targets a completely different audience. Unlike apps that hope to attract fantasy players or sports betters over the long haul, ClickStream caters to those casual users who prefer spending just a few seconds to interact with a gaming platform in order to win prizes and real money. Users can get involved in as little as 20 seconds and receive their game results via push notifications.

WinQuik is also free, at least for now. ClickStream will monetize the app with corporate sponsors and advertisers.

Future of Online and Smartphone Gaming

Until quite recently, substandard graphics and slow speeds were the hallmarks of online and mobile games, particularly in comparison to games for PCs and consoles. Because of improvements and advances in technology that provide better support for graphics, though, many notable titles are making the leap from PCs and consoles to mobile platforms. League of Legends: Wild Rift and Game of Thrones: Beyond the Wall went mobile in 2020, and many other titles are set to follow. The seismic shift from PCs and consoles will likely shake up the mobile gaming market to create an entirely new experience over the next decade.

A number of factors will shape online and smartphone gaming in the near and far future.

Better graphics

Graphics are significantly more immersive and sophisticated than they were in the days of Pong and Leisure Suit Larry – today’s graphics are smooth and realistic.

Advanced VR And AR Tech

Virtual reality (VR) and augmented reality (AR) technology will play an increasingly important role in video gaming in the future, especially as the price of virtual headsets drops and their quality rises. A number of online platforms are adopting VR and AR technologies to make their games more exciting, realistic, and immersive.

5G

Slow internet speeds have been the bane of gaming since the dawn of the internet. 5G will change all that with blistering fast speeds and reduced network congestion. Download speeds of 5G will be around 10 times faster than 4G speeds, which will increase download times and accessibility.

Cloud Based Gaming

In the past, users had to store games entirely on their PCs or laptops. Hardware storage demands a significant amount of memory, of course, and this limited the potential power of the game. Local storage also limited where the users could enjoy their favorite games. Cloud-based technology changed all that – users can now play anywhere they can use their phone, and because games are now stored on expansive cloud-based servers, they are no longer limited by the size of their home computer.

It’s hard to say where we’ll be in a few years, when the pandemic is over and technology will have advanced even more, but one thing is certain – we’ll still be playing games.

FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC and @WinQuikApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg
Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

Sources

https://techjury.net/blog/mobile-gaming-statistics

https://www.statista.com/statistics/1109977/video-game-sales-covid/

https://www.pcgamesn.com/steam/22-million-users

http://clickstream.technology/index.php

https://www.winquik.com/