May 17, 2022

New Trends in Language and Social Learning 2022

The way we communicate is changing faster than the speed of sound, it seems, especially with the globalization of commerce and international social media platforms that favor people who speak more than one language. The way we learn languages is also evolving rapidly, with the graphically-rich virtual space of the metaverse creating a comfortable and effective learning environment.

The demand for online learning has never been stronger, especially when it comes to learning a language online. In fact, global online language learning market size and share revenue was worth $14.2 billion in 2021, and many expect it to exceed $28.5 billion by 2028. As demand and usage grows this year, certain trends will undoubtedly emerge.

Trends in Language & Social Learning during 2022

Artificial intelligence (AI)

Artificial Intelligence (AI) research and development continued at a blistering pace during the pandemic. AI molds the learning experience to the user, allowing learners to work at their own pace and in their own way. AI-powered platforms repeat topics and emphasize areas that are challenging to the user, appeals to their interests, engages them with tasks they are good at, and even adapts to the cultural background of the user.

AI and immersive technologies, such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and Extended Reality (XR), will continue to be strong performers in 2022. AR adds to intriguing images and graphics to existing educational content, while VR bridges the gap between theory and real-world applications.

Bite-sized training

Getting too much information all at once can be mind-numbing experience. What’s more, people are busier than ever and simply do not have hours to spend each week learning a language. In fact, employees devote a mere 24 minutes to learning each week. Microlearning breaks down content into bite-sized pieces that take only 5 to 10 minutes to complete.

Mobile delivery

There are currently 6.648 billion smartphones in the world today, which means about 83.72 percent of the global population owns a smartphone. Clearly, mobility is an essential part of daily life. What’s more, smartphones are capable of doing much more than placing calls and sending texts – many of today’s smartphones rival the smartest laptops or tablets. In 2022, an increasing number of people are likely to use their smartphones to learn a language. 

Social language learning apps

The best way to learn a new language is to chat with real people around the world who speak the language every day, of course, but traveling to foreign lands simply to pick up a language is expensive and time-consuming. Social language learning apps allow users to enjoy all the benefits of immersion-based learning without ever leaving the comfort of their own home.

HeyPal™ will likely be a trend-setter for social language learning apps in 2022. As one of the fastest growing language learning apps, exceeding a million downloads in just months after its release, HeyPal is fun to use and easy to understand. This nifty app uses suggestive messaging that allow users to spark conversations and kickstart friendships with one single tap, which ultimately accelerates learning. The messaging system allows users to write direct message prompts for one-click sending, record a voice note and send the answer to a prompt, or even record a video to send. Algorithms allow users to build their social profiles to increase global followers, upload fun and engaging videos as a form of communication, and even communicate with native speakers in real-time or post on boards specific to different languages.

Premium memberships

People want more from their language and social learning apps, and are willing to purchase premium memberships to unlock the potential of their apps.

HeyPal™ offers a Premium Membership plan that makes it easier than ever to learn a new language through social learning. Their Premium Membership includes unlimited chats, translations, language feeds, influencer feeds and features, and group chats. It also provides access to the new PenPal matching feature, in which an advanced algorithm matches up HeyPal users with new users to help them learn and practice their language of choice. It also includes Suggestive Messaging, a predictive text feature, which allows learners to kick start conversations with a single tap.

The demand for online learning will continue to grow through 2022. Many of today’s trends will influence the growth and development of online language learning throughout the next century.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

SOURCES

https://sports.yahoo.com/demand-global-online-language-learning-160500001.html

https://www.bankmycell.com/blog/how-many-phones-are-in-the-world

Music NFT Trends to Watch in 2022

Trends to Watch for in NFT Music in 2022

Music has always been trendy. Early mankind grooved to Medieval, Renaissance and Baroque beats until Classical and Romantic music became all the rage. Most of the trends reflected the types of instruments available at the time. Since Édouard-Léon Scott de Martinville recorded an anonymous vocalist singing “Au Claire De La Lune” in 1860, however, technology has driven many of the trends in the music industry.

Rapid advancements in technology delivered music to radios, television, Walkmans, floppy disks, CDs, and USBs, leapfrogging today to streaming services like Spotify and Apple Music. Non-fungible tokens (NFTs) are poised to change everything we know about the music industry, and many of these changes will occur in 2022.

About Music NFTs

In the near future, NFTs will determine how music is made, distributed, preserved, performed, and consumed. For the consumers, music NFTs are simply digital collectibles. They do not carry inherent ownership rights – they are merely assets that collectors can buy and sell. For the artists, though, they are much more. NFTs are a new monetization model for musicians; the platform will also return ownership of music back to the artists that create it and to the fans who love it. Many of these changes will take shape in this year alone.

Top NFT Trends in 2022

Better returns for artists

Throughout the years, musicians have not been equitably compensated for their music. Artists have typically received only 50 percent of their total revenues, with the other half split between the agents, distributers and lawyers. Digital service providers (DSPs), such as online stores (Amazon Music, iTunes) and streaming services (Spotify, YouTube Music, Apple Music, Tidal) offer artists an even smaller return. Spotify pays $.003 and $.005 per stream, according to Business Insider, which means artists earn a dollar for every 250 streams or so.

To earn more, artists must produce more music and increase their fan base, but still is no guarantee of a good financial return. Most of Spotify’s top 0.8 percent of artists receive less than $50,000 in streaming revenue, and the other 99.2 percent receive even less.

Music NFTs, on the other hand, are selling for thousands of dollars that the artist can actually take to the bank. This technology allows artists to maximize their potential earnings with just a few hardcore fans, and can ensure that artists are more fairly compensated for their work.

NFT personalities

The number of musicians adopting NFT personalities will rise in 2022. A new generation of apps allow artists to perform as an NFT personality rather than as themselves. Virtual musicians have been around for a while, with the 1998 introduction of the English virtual band, Gorillaz. First appearing in 2018, musician Teflon Sega took virtual musicians to a new level, existing as a performer only in the metaverse. In just a few short years, Teflon Sega has developed a significant real-life following with millions of plays on Spotify, Soundcloud and YouTube.

One of the world’s largest music labels, Universal Music Group, recently introduced their new virtual supergroup, Kingship. Made up of the four digital characters from the Bored Ape Yacht Club non-fungible token (NFT) project, Kingship is the first metaverse group. One Kingship NFTs is currently valued at about $313,740.39, according to online NFT marketplace, OpenSea.

Other artists are taking notice, and more renowned stars will likely embrace the anonymity of performing under a digital persona in 2022.

Music NFTs will drive rewards and loyalty programs

Musicians and music companies tend to dive more quickly into innovations and future trends that brand marketers can someday use to attract audiences. Musicians flocked to streaming almost immediately after the introduction of Napster, for example, and have been quick to adopt DSPs to reach a wider audience. NFTs offer new distribution opportunities to artists – and much greater shares of revenue.

Audio/visual curated collections

Beatport became the first digital music retailer to accept bitcoin in 2021 with their release of announce the first-ever NFT audio/visual curated collection, “Music for Future Dance Floors.” The collection featured exclusive and unreleased tracks from several notable artists, including Charlotte de Witte, Sasha, Nic Fanciulli, Pan-Pot, Boys Noize, and Sama’ Abdulhadi. Stunning visual art from Leif Podhajsky accompanied the music.

Beatport followed up in January 2022 by announcing a partnership with PIXELYNX, a new gaming platform that not only allows musicians to create their own interactive environments, but to monetize them through NFTs, virtual performances, and playable experiences as well. The interactive format of this new metaverse blurs the lines between gaming and music.

Nifter

Nifter is a music NFT marketplace that allows artists to create and sell their unique music, and to connect with fans in a new way. Nifter has an active Discord server where music lovers meet to mint, buy, sell, collect and discover exclusive music NFTs – all on one easy-to-use platform.

Nifter is a subsidiary of ClickStream Corp, a technology company renowned for developing apps and digital platforms that disrupt conventional industries. Nifter has already minted an agreement with recording artist Lexi Drew to drop a one-of-a-kind NFT for sale during the first quarter of 2022.

Also known as Rebel Blockchain, Inc., Nifter has also executed an agreement Intercept Music, Inc., in which Intercept will provide recording artists to list their unique music and sound NFTs for sale. Nifter will use a sliding scale to compensate Intercept Music for each artist brought to the Nifter platform, based on the artists’ social media stats, stream data, download counts, and a number of other variables. Unlike the outdated platforms of yesteryear that frequently treated artists as an afterthought, Nifter puts the artist first by giving them a powerful and streamlined way to grow their fanbase, increase revenue, and capitalize on the budding marketing opportunities that NFTs bring.

NFTs will forever alter the revenue streams, creating new distribution and revenue opportunities for music creator. Music trends in 2022 will undoubtedly shape the future of NFTs and take music to new heights for decades to come.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

Sources

https://www.businessinsider.com/how-much-does-spotify-pay-per-stream

https://musictech.com/news/most-of-spotifys-top-0-8-of-artists-earn-less-than-50k-in-streaming-revenue/

https://www.virtualhumans.org/human/teflon-sega

https://opensea.io/assets/0xbc4ca0eda7647a8ab7c2061c2e118a18a936f13d/7796

https://www.beatport.com/

https://nifter.io/

Top eLearning Trends for 2022

E-learning has come a long way since Donald Bitzer, a laboratory assistant at the University of Illinois, created the first e-learning system in 1960. This system, known as PLATO, featured innovative networking capabilities that made it the leader in e-learning. By 1986, a quarter of high schools were using computers for college and career guidance. The first online university opened in 1999, and online courses became widely available shortly thereafter. By 2020, nine out of 10 corporations used online e-learning.

The use of e-learning skyrocketed during the pandemic, as social distancing and closures caused workers and students to learn remotely. E-learning will likely change drastically over the course of the next year and in the near future.

Artificial intelligence

Artificial intelligence (AI) has been big news for years. We already use AI for everything from digital assistants, voice recognition software, and even self-driving cars. Machine learning, a technology that allows machines to learn from data, will likely lead e-learning into new territory. Using machine learning, AI will make e-learning better at predicting how each user will behave. AI is already excelling at interpreting data, generating reports, and making recommendations, and AI will continue getting better at identifying the key information learners will need to master.

It has become increasingly clear that we all learn differently – some of us are primarily visual or auditory learners, for example, while others learn better by doing. Most of us do best with a mixture of learning styles. The AI of the near future will provide a more holistic, empathy-driven and personalized learning experience, one that shapes itself to each of our personal learning styles.

Virtual training

The pandemic has introduced the hybrid working model, in which employees split their time between the home and office. The pandemic has also revolutionized how remote workers learn new skills – virtual training has become the new norm among these employees.

Virtual training provides a number of benefits that will keep it at the forefront of technology trends. It can help connect people in different geographic locations, for example, and can offer an effective and engaging interactive experience in the form of apps and games. Virtual training also provides tangible results for both employers and workers through polls and quizzes.

Immersive technologies

Immersive learning is an approach that uses technology to immerse the user in simulated real-world scenarios. Immersive technologies include augmented reality (AR), virtual reality (VR), and extended reality (XR), which create an artificially generated space that is costly, difficult, or even impossible to create in reality. This approach promotes personalized learning in a safe environment. It virtually eliminates any gap between theory and practical applications to give students a deeper learning experience. It is also highly accessible to students and can be monitored by instructors.

Using immersive technologies, students can:

  • Go on a virtual field trip
  • Bring science to life
  • Recreate real-life structures
  • Create fictional spaces

Game-based learning

Game-based learning is quickly becoming a pillar of e-learning. Making a game of learning, or gamification, engages and motivates users in exciting new ways. In fact, a recent survey found that 83 percent of employees are more motivated to perform their jobs after undergoing gamified training, and that 49 percent get bored with their non-gamified training.

Microlearning

Microlearning will be big in 2022, as learners want to absorb specific subjects very quickly and effectively. In microlearning, lessons are provided in bite-sized chunks; learning sessions typically last from one to 10 minutes. These smaller bits of information are easy to remember and recall. Breaking up large amounts of information into smaller pieces also allows students to learn and progress at their own pace.

Microlearning will become increasingly popular with workers and employers too. Every minute counts for employees when it comes to professional development. According to Deloitte, employees can devote only 1 percent of a typical work week to professional development and learning. That works out to only about 24 minutes a week or 4.8 minutes a day. Microlearning may be the only way for employees to gain the information they need to stay on top of their professional game.

Video-based learning

Video-based learning is any learning experience in which the audience acquires skills and gains knowledge via video. Using videos for learning is highly popular, with 69 percent of respondents to a recent survey saying they would rather learn a new skill by watching a video than through a written document. Kids respond especially well to animated videos.

Wowee World is one of the best video-based e-learning tools for kids. The animated videos, such as Joey’s Animal Kingdom, help children learn about animals. Each show focuses on a specific topic, including science, history, culture, sports and food/nutrition. Wowee World takes video-based learning a step further by also offering live quizzes, games, and more.

E-learning will likely expand rapidly during 2022 and beyond, as students, teachers, workers, and employers experience the benefits of electronic learning, even after the pandemic has ended.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

SOURCES

https://financesonline.com/gamification-statistics/

https://www2.deloitte.com/content/dam/Deloitte/global/Documents/HumanCapital/gx-cons-hc-learning-solutions-placemat.pdf

https://www.globenewswire.com/news-release/2019/12/03/1955580/0/en/Employees-Prefer-Video-for-Learning.html

The Future of E-Learning

E- Learning – What does the Future Hold

While it has been around for years, e-learning came into its own during the pandemic, when COVID made it too dangerous for teachers and students to gather in traditional classrooms. Many people wonder what place e-learning will have in education in the years to come.

E-learning, also known as eLearning, is an umbrella term for any type of learning activity that uses electronics to enhance the learning environment. A number of technologies fall under the e-learning canopy; these technologies include interactive whiteboards, online classes, and audio and video conferencing.

The pandemic forever shaped e-learning. Many students (and their teachers and parents) had never even heard of e-learning before 2020, but are now proficient at using electronic devices to optimize the education experience. In a recent survey, in fact, 73 percent of higher education students said they would prefer to take at least some of their courses fully online following the pandemic. But what might that learning experience look like?

What E-learning Might Look Like in the Future

Students may someday “plug into” an electronic device to learn a skill, somewhat like in The Matrix, when Neo straps on an assortment of electrodes that allow him to download a martial arts training program directly into his brain. He awakens and delivers the now-famous line, “I know Kung Fu.”

Tomorrow’s students may learn using an advanced form of fMRI, for example, an imaging technology that allows researchers to see which portions of the brain are active during various tasks. Conceivably, one could someday use an fMRI to record and upload the brain activity of an expert performing a specific task; a student could then download that activity to their brain and instantly understand how to perform that task.

Admittedly, we are quite a long way from having the ability to download knowledge, but researchers are already investigating the potential for fMRI in education. Until then, e-learning will likely augment traditional methods of education.

Heavy on adaptive learning

Every student learns in their own unique way, so tomorrow’s learning platforms will adapt themselves to the learner. Complex algorithms and assessments help guide the tailor-made coursework, rather than relying on the determination of teachers who may have subconscious biases about the capabilities of students.

A more social approach to learning

Mention e-learning and the image that often comes to mind is of a lone student staring at the computer in solitude, but tomorrow’s e-learning will involve plenty of social interaction and collaboration in the form of online forums, file-sharing platforms, and classroom-wide chatrooms. As social learning applications grow and develop, they will likely become the backbone of tomorrow’s classroom.

Exciting for visual learners

People learn in different ways. Some are audio learners that gain most of their information by listening, while others are kinesthetic learners who benefit from hands-on experiences. Many video learners, which means they gain most of their information through visual experiences. Traditional learning benefits audio learners, who excel in the standard lecture/note taking format of today’s classroom. E-learning provides a heavy helping of video-based lectures, instructional videos, and advanced graphics and more.

Personalized

Artificial intelligence (AI), once regarded as the sinister driving force behind HAL 9000 and the Y2K conspiracy theories, is now emerging as an important tool in e-learning. AI can drive adaptive learning, guide students through courses depending on the students’ past learning behaviors, predict and address challenges individual students may face long before the learner falls behind, and even provide on-the-fly course modification and personalization.

Easier to digest

Large, multi-phase learning projects can be mind-numbing, even for the most agile of learners. Breaking lengthy lessons into smaller bits can make it easier to absorb and retain information. Microlearning chops up larger lessons into shorter segments.

More fun and engaging

Learning is always easier when it is fun. Gamification is the art of making learning seem more like a game. Tomorrow’s advanced graphic capabilities, along with ultra-high-speed internet, will combine fast-paced action with advanced learning methods in ways that encourages students to learn, practice, and apply what they have learned to other lessons.

Learning from anywhere with mobile learning

The computers of the late 20th century were woefully inadequate when it came to learning – slow internet speeds, lack of memory, and boring graphics impeded learning. Today, we have a wider variety of electronic devices that range from lightning-fast desktop computers to super slim laptops and even smart phones. Undoubtedly, tomorrow’s students will have an even wider array of devices to use for mobile learning.

Immersion learning with virtual and augmented reality

Blackboards and books are yesterday’s news! Tomorrow’s learners will fully immerse themselves into every subject. Imagine talking to historical figures in a virtual reality setting rather than just reading about them!

In just a few short years, e-learning will likely be quite different from what it is today. Whether it will completely replace classroom learning remains to be seen, but it seems increasingly likely. Once seen as futuristic, e-learning is here to stay.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

Sources

https://campustechnology.com/articles/2021/05/13/73-percent-of-students-prefer-some-courses-be-fully-online-post-pandemic.aspx

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6909003/

ClickStream CEO Frank Magliochetti Talks about Disrupting Conventional Industries Through Apps

ClickStream CEO Talks Disruption Through Apps

CLICKSTREAM CEO FRANK MAGLIOCHETTI TALKS DISRUPTING CONVENTIONAL INDUSTRIES THROUGH APPS, EXPLODING NFT TECH, AND WHY CLIS IS A SMART INVESTMENT TODAY

In an incredibly thorough and and candid interview Hazel Saunders of the Ritz Herald talks with Frank M<agliochetti about all things ClickStream!

Here is the Interview: for the original source please head to The Ritz Herald.

There are no businesses with greater potential today than those positioned to dominate booming digital economies. One company that knows that more than anyone is ClickStream, a rapidly expanding business that is on a mission to disrupt conventional industries by way of game-changing mobile apps. ClickStream is traded on the stock market as CLIS.

These app subsidiaries span a multitude of industries: from gaming and language learning to investing early on tech which facilitates the exploding NFT industry. But though the genre they cover vary, all have one thing in common: each is revolutionizing its field with trailblazing tech – and already reaping the rewards.

The man behind the innovation is CEO and founder, Frank Magliochetti, who has led the business since 2019. Here, we sit down with the CEO as he reveals the surprisingly simple secret to the company’s success, what makes ClickStream’s apps unique, and why the business is such a smart investment option today…

What does a typical day look like for you as the CEO of ClickStream?

It’s about focusing on priorities and not on the noise which creeps into your day. My typical day involves being focused on the initiatives which drive enterprise value, which is critical when dealing with startups like CLIS.

Keeping team members aligned on our quarterly objectives is also vital for our success. Many distractions can enter into your day, so discipline to remain focused on critical success factors is always our daily goal.

What makes ClickStream apps like HeyPal, WinQuick, and Nifter so different from the competition?

Let me walk you through each! HeyPal is different from the competition in one simple way: users learn languages the most natural and human way possible – with other people! Studies show that social interaction is a key component, and arguably the most vital aspect of language learning.

HeyPal makes it easy to find new penpals to learn a language with through direct messaging, a special teacher/student matching algorithm, and a common social feed – all of which can be instantly translated from native to learning language instantly, and vice versa.

All the features of HeyPal are built around creating human connections and practicing new languages in context. While traditional learning methodologies like flashcards, rote memorization, and lessons are important to language learning, many platforms lack social interaction and the “live” components. This is where real practice occurs and why many who study new languages never actually apply those learnings, and often lose their progress.

Beyond the base human interactions, many language learners find that special person and a keen interest, offering more motivation to “impress” their counterparts, and providing the missing, but vital, accountability factor.

Then we have WinQuik. This is one of only two platforms in the market that offers live-hosted trivia games for Android and iOS. Trivia HQ is the other. WinQuik’s live games are different – and better than – HQ because of our unique timing mechanism. Our technology allows users to be timed as they answer live trivia questions. The ones who answer the most questions correctly in the fastest amount of time reach the top of WinQuik’s leaderboard. WinQuik’s payouts are larger because the app can isolate the top fastest users, whereas HQ splits the pot amongst the thousands who got all 10 questions correct that day leading to diluted payouts.

Also, WinQuik has layered security measures to ensure bots, duplicate accounts, and unverified users do not play and do not end up on the leaderboard. Other trivia apps like HQ seem to be more passive on such security efforts.

Plus, unlike HQ, WinQuik offers four different game types that can be played 24/7 including a 1 vs. 1 challenge feature that allows users to play friends and family in trivia contests for coins that they “bet” against each other. Cash prizes are offered for users who complete the most amount of 1 vs. 1 challenge in a week.

Nifter is a unique NFT platform because of its niche appeal to music lovers. It is the first NFT marketplace to focus solely on songs being minted as NFTs. There is no other ‘noise’ on the platform such as dancing cats or artworks of French Bulldogs. Currently, other NFT marketplaces such as Nifty drop NFTs for collectibles that support the artist and their music, but aren’t the actual songs – album art, fan experiences, etc. ClickStream is working to partner with major record labels, music groups, producers, and recording artists to tap into the uncharted territory of song NFTs. Other platforms have shied away from minting the non-independent songs because of an unwillingness to work with the entities that own the music. Nifter’s business model is to partner with the music giants to create a brand extension for their artists.

Are your current apps large enough to sustain the company as a competitive investment in the major public markets?

Absolutely, or we would never have invested in them. The HeyPal segment exceeds 1 billion, and the NFT segment is at an embryonic stage. This segment is going to explode and we have a turnkey marketplace that can go horizontal in any segment. It is a transferable platform. The opportunity is enormous. Then, our children’s entertainment and education app, Joey’s Animal Kingdom, is in a segment that is growing by double digits, with the global segment is in the billions.

How are you capitalizing the company and will it be sustainable on the market? Is the company financing through debt or through equity and how will that affect shareholder value?

We finance our operations and growth through equity. Don’t lose sight: we are an OTC company in a startup situation in which we internally finance start-up projects. In other words, we are an incubator. Financing OTC enterprises is challenging and we have our niche in how we raise capital. To date, it has worked.

It is our intent for the successful companies in our asset portfolio that we will seek additional capital by externally funding them. An example of which could be uplisting one of our subsidiaries. This will provide enormous enterprise value CLIS.

Where do you see the company 5 years from now?

It is our goal to have 3 to 4 subsidiaries listed to Nasdaq and to have CLIS as a Nasdaq listed company.

Why should someone buy stock in your company?

It is our opinion that our stock is grossly undervalued at this time. Our subsidiary values are grossly undervalued. All OTC stocks are speculative for a host of reasons – and Sustainability and Growth Potential are key indicators of unrealized value. Compare the markets our subsidiaries are into the Sustainability and Growth Potential and you will c see we are clearly positioned for success. There is no guarantee, however, there’s no doubt about it that we are in explosive segments.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

ABOUT CLICKSTREAM CORPORATION

ClickStream is a technology company focused on developing apps and digital platforms that disrupt conventional industries. The company is currently marketing and developing WinQuik™ , HeyPal™ , Nifter™ and Joey’s Animal Kingdom™ respectively. For more information, please visit them online at ClickStream.Technology and follow them on social media: Twitter at @ClickstreamC and Instagram at clickstreamcorp.

WinQuik™ is a free-to-play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete in order to win real money and prizes. For more information, please visit them online at winquik.com/ and follow them on social media: Twitter at @winquikapp and Instagram at winquiktrivia/.

HeyPal™, by way of ClickStream subsidiary Nebula Software Corp., is a language learning app that focuses on “language exchanging” between users around the world. For more information, please visit them online at heypalapp.com and follow them on social media: Twitter at @HeypalA and Instagram at heypalapp.

Nifter™, by way of ClickStream subsidiary Rebel Blockchain Inc., is a music NFT marketplace that allows artists to create, sell and discover unique music and sound NFTs on the Nifter™ marketplace. For more information, please visit them online at nifter.io and follow them on social media: Twitter at @Nifter7 and Instagram at nifter.io.

Joey’s Animal Kingdom™ is a children’s entertainment and education app that takes kids all around this amazing planet to see incredible animals and creatures. For more information about Joey’s Animal Kingdom™, please visit them online at wowee.world.

A Better Way to Learn? E-Learning is Here to Stay!

E-learning: A Better Way to Learn

For many students, e-learning is the greatest invention since the chalkboard. Students can now access nearly any course they can imagine, from picking up a new language to learning the art of clowning. This instant/anywhere access to learning frees students from the confines of a classroom and class schedule, and allows students to explore and absorb information in new ways.

E-learning, or eLearning, is any type of learning that occurs on a computer. Also known as online learning, e-learning often uses the internet, although learning may also involve the use of DVDs and CD-ROMs, streaming video or audio, and other media. E-learning is extraordinarily versatile and can accommodate all learning styles for a wide variety of studies, from grade school courses to graduate degrees. This approach can be utilized for a wide variety of learning types, such as one-to-one communication, collaboration and study groups, or the traditional teaching environment of an instructor leading a class.

Benefits of E-learning

Using a computer and internet connection for learning provides a number of benefits that other approaches don’t. E-learning lets students attend classes remotely in situations in which in-classroom learning is not possible, for example. This lets children and adults continue learning when they are too ill to attend classes, are interested in specializes learning, are traveling, or have limited access to classroom learning.

Online learning also allows students to study at their own pace, and this can present a distinct advantage when it comes to retention. Recent research shows that students retain 25 to 60 percent more material on average when learning online, according to statistics presented by the World Economic Forum, compared to only 8 to 10 percent in a classroom. The organization attributes the increased retention to faster learning: e-learning requires 40 to 60 percent less time to learn than in a traditional classroom setting, which then allows students to take more time to absorb difficult concepts and review any information they do not understand.’

While learners can move at their own pace, online learning programs do provide structure and routine that helps students accomplish the day-to-day tasks of learning. The structure of online learning also facilitates the smooth transition between activities and reduces disruptions; this is especially helpful for younger students, who tend to lose focus between activities.

Combining live e-learning group sessions with independent learning activities can help students develop a healthy balance of independent study and social interaction with teachers and with other students – including teachers and students from diverse backgrounds. E-learning can even help students of all ages expand their computer skills, navigate new applications, develop fine motor skills, learn tech vocabulary, and even learn how to code.

E-learning is also accessible and cost-effective. Students can engage in e-learning at any time and from anywhere, which reduces costs associated with traveling. Unlike other learning environments that require multiple instructors and support staff, just one teacher can administer an e-learning course to a nearly unlimited number of students. Aside from a computer and internet connection, no additional resources are required – e-learning is making classroom space or books obsolete. What’s better is that teachers and students can reuse materials indefinitely, which reduces costs even more.

Simply offering information on the internet is not enough, though, especially when providing educational material to younger students. Watching videos and reading stories has limited appeal to children, so the most effective e-learning materials also contain other materials that attract and challenge young minds. Joeys Animal Kingdom, a new entry coming soon to e-learning, captivates students with interesting animals, fun storytelling, exciting videos, live quizzes and games, kids’ profiles, and games.

The introduction of Wowee World’s flagship animated series provides children with a new way to learn about the animal kingdom. The hero of the story, Joey, traveled the world with his parents to visit zoos and help animals. Inspired by his passion for animals, Joey now helps educate other children about our planet and the animals that live here. An adorable collection of furry and feathered friends helps Joey and his chimpanzee sidekick, Mochi, teach children about animals. Future animated shows will create e-learning experiences in a number of topics, such as science, history, culture, sports and food/nutrition.

E-learning is increasingly popular, especially among young students who are already using programs like Wowee World.  In fact, e-learning will likely become a mainstay in education in years to come.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

As NFTs Grow in Use and Scope They Are Here to Stay-

Once considered a fad phenomenon, non-fungible tokens (NFTs) show no signs of stopping. In fact, this new investment trend appears to be gaining in popularity. In fact, there were $2.5 billion in NFT sales in the first half of 2021, according to Forbes, and $1.2 billion just in the month of July. Clearly, NFTs have expanded well beyond cute digital penguins.

NFTs are digital assets representing ownership of virtual items, such as computerized art and sports highlights. They’ve been around since 2014, but NFTs have hit it big recently. Christie’s rocked the auction world in March of 2021 with their record-setting $69 million sale of the digital work by Beeple.

Several big names are jumping on the NFT bandwagon. Tom Brady’s Autograph provides a way a way for fans and collectors to own a piece of iconic moments in sports and entertainment, for example. The platform will sell authenticated and official digital collectibles from high profile athletes, such as the football legend’s friend Derek Jeter, hockey star Wayne Gretzky, and 1980s skateboard legend, Tony Hawk. Other notable athletes have signed on as well, such as G.O.A.T Simone Biles, Naomi Osaka, Tiger Woods, and more.

Major brands are now acquiring popular NFTs. Following a number of household brands, such as Snickers, Milky Way, Axe, Slim Jim, Burger King, Oscar Mayer, Budweiser entered the world of digital art collecting with its first purchase of art pieces created by Tom Sachs. The artwork, named “Life of the Party,” depicts a rocket made from the Budweiser logo and sold for just over $25,000.

Several big names, such as Gucci and Burberry, are offering limited-edition items exclusively on blockchain. Gucci partnered with Christie’s to present its first NFT: a digital drawing inspired by the brand’s latest fashion film presentation of the spring 2021 collection, “Gucci Aria,” directed by Alessandro Michele and Floria Sigismondi. By the auction’s close on June 3rd, the NFT fetched $25,000.

On August 4, 2021, Luxury clothing brand Burberry introduced its non-fungible token (NFT) collection in Blankos Block Party, a popular blockchain game by Mythical Games. The game features NFT vinyl toys, known as Blankos, that users can collect, upgrade, and sell. Burberry will release a limited-edition, limited-quantity Burberry Blanko – a shark named Sharky B – for the game. Burberry will launch its own branded in-game NFT accessories, such as a jetpack, pool shoes and armbands that players can apply to any Blanko they own. Burberry Blankos not only provide a way for players to up their style, they also pave the way for player ownership in gaming.

Decentraland is a user-owned virtual world in which participants can game, build marketplaces, and even attend NFT art shows. Decentraland also offers wearables for avatars, such as cat eyes, a creepy mouth, patchwork sweaters, hats, pants, and earrings. NFTs can allow users to move in-game items, such as wearables, from game to game. Someone could win a new skin for an avatar in one game, for example, and transfer the skin to a different avatar in a different game.

The new generation of NFTs also make it possible to create and maintain a persistent identity across multiple games and even across multiple platforms. Many platforms allow you to create a unique avatar for each game you want to play. Unified identities could replace the slew of avatars with a single identity, one that allows other users to recognize you between the various games and platforms.

Investors are taking notice of NFTs. Mark Cuban took a stake in the Singapore-based startup, Alethea AI, which is creating “intelligent” versions of NFTs. Users can embed AI animation, interaction, and even voice synthesis into digital art. The company sold one intelligent NFT (iNFT) at a Sotheby’s auction in June for $478,000. The iNFT, named Alice, answered questions in real-time in a live Twitter feed just before the sale. Today’s iNFTs are fun and entertaining today, they also lay the foundation for unimaginable interactivity tomorrow.

NFTs are also funding television shows and movies. An NFT project will fund Mila Kunis and Ashton Kutcher’s upcoming show, Stoner Cats, in which big names like Chris Rock, Jane Fonda, and Seth MacFarlane provide voiceovers to a cast of mischievous cartoon felines. The new series is only available to NFT holders, who snapped up more than 10,000 NFTs in just over 35 minutes at the end of August, 2021. The sale raised more than $8.4 million.

On Aug. 23, Visa announced that it had purchased Crypto Punk #7610 for just under $150,000. Why? Cuy Sheffield, Head of Crypto at Visa and an NFT enthusiast, says that the company believes “NFTs will play an important role in the future of retail, social media, entertainment, and commerce.” He says that NFTs will also make it easier for companies to pay their partners across borders.   

While corporations are raking in big revenues with NFTs, smaller entrepreneurs are also benefiting. Benyamin Ahmed earned more than $255,000 in a single day from his second NFT collection, Weird Whales. Ahmed earned another $95,000 from the resale market. Not bad for a 12-year-old! This budding coder is already working on another NFT project.

Young coders like Ahmed and big investors will change how we use NFTs. While it is hard to imagine what NFTs will look like in the future, one thing is for certain – NFTs are more than just a passing phase.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

SOURCES

https://autograph.io/

https://opensea.io/assets/0x6b00de202e3cd03c523ca05d8b47231dbdd9142b/325

https://gothammag.com/gucci-nft-aria-christies-auction

https://www.burberryplc.com/en/news/brand/2021/Blankos.html

https://decentraland.org/

https://opensea.io/collection/decentraland-wearables

https://nypost.com/2021/08/26/mark-cuban-invests-in-firm-creating-ai-nfts-that-talk/

https://www.sothebys.com/en/buy/auction/2021/natively-digital-a-curated-nft-sale-2/to-the-young-artists-of-cyberspace

https://www.stonercats.com/cats

https://news.bitcoin.com/mila-kunis-stoner-cats-nft-sale-pulls-8m-series-can-only-watched-nft-holders/

https://usa.visa.com/visa-everywhere/blog/bdp/2021/08/18/nfts-mark-a-1629328216374.html

https://www.cnbc.com/2021/08/25/12-year-old-coder-made-6-figures-selling-weird-whales-nfts.html

https://opensea.io/collection/weirdwhales

Want to Learn a New Language? Try a Social Learning App Like HeyPal!

Social Learning Apps the future of Language Learning!

The primary purpose of language is to provide a means of communication with others – a way to talk to one another. It’s not surprising, then, that we learn a new language by talking to one another. Using a new language in social situations helps us learn new words and phrases, correct mispronunciations, and enjoy the skills we have learned along the way.

Until very recently, the only ways to learn a language was to take a class led by a single teacher and practice with the other students who didn’t know the language either, or to move to a place where people speak the language you wish to learn. Classroom learning helps students build their vocabulary, but it may also instill a very formal style of speaking that sounds stiff to people who already speak the language – it can also make it hard to communicate with native speakers with dialects different from the one you learned. Immersion learning is great, if you can afford to move to a new country and have the patience, ability and courage to teach yourself.

Social Language Learning Apps Bridge the Gap between Classroom and Immersion Learning

Social language learning apps provide a third option when it comes to learning a new language. Social learning platforms allows people to collaborate, share and communicate with other users who have more, less, or the same amount of knowledge in a particular field. This means users can learn conversational language directly from native speakers who may have different dialects, and help teach language skills to those with less experience.

Language learning apps also have built-in tools and programs that make learning easier and more enjoyable. Social learning platforms are also entertaining, in that users can meet and interact with like-minded people from around the world. Having fun can have a positive effect on motivation levels and the amount of information the user retains.

Social language learning apps are also convenient – simply pick up your phone and start the app, any time of day or night. This puts the user in control of how often they study their new language.

Popular Apps that Use Social Learning for Languages

HelloTalk

HelloTalk allows users to communicate with language partners via text, voice calls, voice messages, video calls, and doodles. The app also offers a number of tools, such as translation, pronunciation, transliteration, and corrections. Users can engage with, share updates and even ask questions in larger communities by posting “Moments,” which are public posts that all native speakers of the target language can see.

While HelloTalk encourages free-form interaction, it does not offer structured learning that other apps provide.

Tandem

Tandem is an up-to-date language exchange app with millions of users. After filling out a short profile, users scroll through age-badged photo profiles to find someone they’d like to strike up a conversation in a new language with. While it can feel a little like Tinder, the platform does aim to connect and match up strangers with a mutual interest in speaking a specific language.

Bilingua

Bilingua is similar to Tandem in that users might end up saying “Hello, how are you?” to dozens of strangers before finding someone they’d really like to talk to.

MyLanguageExchange

MyLanguageExchange is better than Bilingua or Tandem when it comes to making long-term connections, but it features an old-school website that might appeal only to an older crowd and not necessarily to students who are more accustomed to the instant and anonymous feel of modern apps. Its database features people interested in language exchanges, along with short bios and details of what they are looking for in a “study buddy.”

HeyPal™ App from Clickstream

The HeyPal™ app from Clickstream is one of the most exciting social learning apps for picking up a new language. This language learning platform focuses on “language exchanging” between users from around the world. Instead of using quizzes and other traditional language-learning tools, HeyPal™ matches learners together with native speakers, which makes the whole process of learning a language more fun, engaging, and faster. HeyPal™ also offers social media features, including posts and media uploading to “language boards” that allow participants to post original content and fully immerse themselves in the language they are learning.

HeyPal™ has made big strides and is still growing. Between its beta launch in the iOS App Store in February 2021 and July 6th, HeyPal™ received a total of over 2.2 million messages, more than 470,000 translations, over 13,000 posts, exceeded 110,000 likes and has over 38,000 downloads.

The app has also taken the market by storm, growing nearly 22% in a single week in 2021, from 54,700 on June 22nd to 66,500 app downloads on June 30th. The growth rate of almost 22,000 new downloads blew away the competition, including apps that are much larger and have been around a while. Clearly, HeyPal™ will be at the top of the app store after its Android worldwide launch in the fall of 2021.

As of July 27th HeyPal has a reach of over 3,000,000 Messages, 650,000 Translations, 140,000 Likes, 17,000 Posts and 86,000 Downloads in Just Over 5.5 Months of Beta Launch.

“There’s such positive momentum with the usage and feedback of HeyPal™ and it’s apparent consumers are looking for different and fun ways to learn a new language. What’s exciting about HeyPal™ is all the messages back and forth between people meeting each other from different parts of the world and it’s really incredible to see the social aspect of engagement and learning. It is our belief the true launch of HeyPal™ will be upon the Android release ” stated Frank Magliochetti, CEO of ClickStream Corp.

Picking up a new language has never been easier or more fun! Simply choose a social learning app and start connecting with others interested in a language exchange experience.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikApp, Nifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

NFT’s – How Will They Disrupt the Music Industry

Music has been around since the dawn of humankind, and the music business has always been pretty much the same: audiences pay money to enjoy their favorite songs. In the Middle Ages, wealthy people would pay minstrels to perform in their homes. Centuries later, music lovers purchased their favorite songs pressed on vinyl.

Quite a bit has changed in the music industry since the days of wandering minstrels and record shops, though. Today, people are purchasing music online and listening on digitized platforms. This is especially true in the wake of the pandemic, which shuttered thousands of venues and put music tours on hold. There are even new ways to purchase music – including the use of NFTs.

NFTs, or non-fungible tokens, are the newest generation in currency. NFTs could also breathe new life into a music industry in great need of a second wind.

About NFTs

NFTs are tokens, which consumers can use like currency to buy and sell goods. Specifically, NFTs are used to purchase digital goods, such as memes, pictures, Tweets, and music.

NFTs use cryptocurrency technology, like Bitcoin or Ethereum. Consumers carry cryptocurrency in secure digital wallets. Artists offer their wares and consumers place bids in the form of tokens.

Traditional bank accounts use old-fashioned records to keep track of transactions. Cryptocurrency, by comparison, uses blockchain technology to track transactions between digital wallets. Each transaction bears a timestamp, which protects the transaction data from alterations or tampering. All users of the blockchain can see a copy of the data.  This adds a layer of security, as would-be thieves would have to change the transaction records involving the currency in order to steal the money.

NFTs – Music to Artists’ Ears

The introduction of NFTs come at a time when musicians, bands, and others in the music industry are facing some of the biggest challenges of their careers. Musicians rely heavily on ticket sales and sponsorships from live performances. Unfortunately, restrictions on congregating indoors and restrictions on large outdoor gathers dealt a heavy blow to performing musicians.

As their traditional revenue streams dried up, artists began looking for new ways to keep the money flowing. Some searched for loopholes or worked around regulations by hosting socially distanced events, but restrictions reduced crowd sizes to the point that holding concerts was just not profitable. Others held online concerts, but many musicians struggled with the technology required to livestream events. Broadcast from their homes in front of a curtain instead from a soundstage with a full complement of lights and special effects, many of these shows fell flat. Without sound engineers to work their magic, much of the music fell flat as it traveled across the internet. By the time the performance reached concert-goers, who watched the show from their cell phones and tablets, the music often felt muted and canned.

Even with the livestreams and reduced-audience live events, the pandemic cost the live event industry more than $30 billion by the end of 2020. Months later – well into live concert season – most musicians are still left without paying gigs, and the lack of work is emptying their pockets. In fact, musicians lost about two-thirds of their income in 2020, according to the BBC.

Then NFTs came along, offering a new way for consumers to purchase music from their favorite artists. During the week of February 15th, for example, Linkin Park’s Mike Shinoda made music history by becoming the first major-label artist to release a single as an NFT. His single Happy Endings went up for auction, earning the musician about $8,000. On February 28, 2021, artist/musician Grimes auctioned off $5.8 million worth of digital art pieces, including music, within just 20 minutes, all in NFTs. That same weekend, electronic musician 3LAU made history by offering the very first album-holding NFT with the re-release of an older album; he made close to $12 million in 24 hours. Later, fans placed bids on 33 of 3LAU’s NFTs. Winners could redeem their tokens for special-edition vinyl records, unreleased music, unique experiences, and bonus-song tokens.

Artists of all types have been jumping on the NFT bandwagon. Kings of Leon became the first to release a new album as an NFT. Their tokens can unlock front row seats to future concerts, limited-edition vinyl, and other special perks. Latin-trap star Ozuna pocketed $800,000 in NFTs. Portugal. the Man recently proclaimed that “cryptocurrency is the new rock’n’roll.”

Why NFTs?

NFTs are attractive to musicians because they cut out the middlemen, of which there are a lot of in the music industry. When a fan buys an album, purchases merchandize, or streams a song, the artist receives a small amount of the money – most of the proceeds go to the record company or streaming platform. These same middlemen make money from concert ticket sales too, as do record companies. NFT transactions are direct transfers between the musician and the fan, so the artist gets 100% of the money and the fan receives the high quality content in their digital wallet.

NFTs also give musicians flexibility over the items they wish to offer. The tokens involved in NFTs can be digital, but they can also be physical and in the form of albums, sound bits, merchandize, digital art, and concert tickets. Fans are thrilled to be on the receiving end of these rare experiences, and are willing to pay for them.

While purchasing digital music with NFTs may never replace the thrill or monetary reward that comes with a concert ticket, non-fungible tokens will likely add to revenue streams of musicians and bands. Until venues open back up after the pandemic has ended, NFTs may be the ticket to success for the music industry.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikApp, Nifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their foreign language exchange learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg
Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

Sources

https://apnews.com/article/elton-john-celine-dion-coronavirus-pandemic-b63179e05d0768dcd907da5beeccad52https://www.bbc.com/news/entertainment-arts-54966060

What are NFTs and Where is this Heading?

NFT’s – Non-fungible tokens are popping up everywhere in the news these days, with high-profile companies, artists, and sports figures hopping on the newest marketplace bandwagon. Some NFTs are worth millions, and new ways to trade NFTs are popping up every day.

What exactly are NFTs?

In economics, a fungible is a good or commodity that is replaceable. Oil and gold are fungible commodities, in that someone can sell their gold or oil and purchase an exact replacement that has the identical value and properties of the oil or gold they just sold. A bitcoin is also fungible – trade one bitcoin for another, and you will have basically the same thing. A non-fungible, then, is a unique commodity that cannot be replaced with something else.

NFTs are cryptocurrency, a type of currency used to buy goods and services. Unlike paper money printed by governments, cryptocurrency is digital asset, so it is not something you can store in your wallet or pocket. Cryptocurrencies like NFTs work using blockchain, a public ledger system that creates an unchangeable digital record of transactions; the information is decentralized, stored across many computers.

NFTs are one-of-a-kind digital assets, such as drawings, music, video clips and jpegs, represented by a unique code recorded on the blockchain. NFTs can be bought and sold like a physical asset; the blockchain tracks the ownership of the NFT and the validity of the purchase. The buyer of the NFT gets a token that proves that they own the original work.

Even tweets can be bought and sold as NFTs; in March of 2021, the founder of Twitter sold his first tweet, published in 2006, for just under $3 million. A buyer purchased Nyan Cat, a 2011 an animated Gif of a flying pop-tart cat, for more than $500,000. Elon Musk’s musician girlfriend, who performs under the stage name Grimes, sold some of her digital artwork for more than $6 million.

Even major auction houses are getting in on the action. Christie’s recently held its first digital-only auction, which netted a cool $69 million for the artist who goes by the name of Beeple. As of mid-April 2021, Beeple is the highest selling NFT in history.

History of NFTs

Colored Coins are arguably the first NFTs, appearing in 2012 – 2013. Made of small denominations of a bitcoin, Colored Coins could represent property, coupons, shares of a company, subscriptions, access tokens, and digital collectibles. The system was flawed in that the coins could only represent an asset as long as everyone agreed on what the coins represented. If just one participant decided that they no longer equated a Colored Coin with a coupon, for example, the whole system collapsed. Colored Coins did open the door to putting real-world assets into blockchain ledgers, however, which laid the groundwork for NFTs.

Colored Coins also revealed the possibility of issuing assets onto blockchains. The big problem was that the then-current iteration of Bitcoin did not have the ability to issue assets – it was still just a digital money system, somewhat like internet cash. In 2014, big thinkers at Counterparty built a financial platform on top of Bitcoin; this platform allowed participants to create assets, such as a trading card game and meme trading. Counterparty even had a crypto token with the stock ticker symbol XCP.

Force of Will, a large mainstream company that had no prior experience with blockchain or cryptocurrency, launched their popular trading cards on Counterparty. This move brought NFTs out of the shadows and into the marketplace spotlight.

People began moving their memes to Counterparty. In 2016, people began to issue “rare pepes,” which are memes that feature a specific frog character. In addition to being on Bitcoin blockchain, the Rare Pepe Meme Directory certifies the rareness of the rare pepe meme.

Bitcoin now has a number of competitors offering blockchain, and many people now trade assets on those competing blockchains. People began issuing their rare pepes on one such competitor, known as Ethereum. In 2017, Ethereum introduced Peperium as a decentralized meme marketplace and trading card game (TCG). Their associated token, bearing the ticker symbol of RARE, could be used for meme creation and to pay listing fees.

Today’s NFT Marketplaces

New NFT marketplaces are popping up every day, and these marketplaces offer artists new ways to monetize their work. Even famed Super Bowl quarterback Tom Brady is launching an NFT, known as Autograph, in the fall of 2021. It will create digital collectibles featuring some of the biggest names in sports, fashion pop culture, and entertainment.

Nifter is a music NFT that, when launched, will allow users to create, sell, and find original music and even unique sounds. Artists can use the Nifter creation tool to mint a token for their music, and sell their NFTs on the Nifter marketplace at a fixed price or in an auction-style sale.

The first step in getting started with NFTs is to set up an Ethereum Wallet, which is a digital account that stores the cryptocurrency used to buy, sell, and trade NFTs. Next, purchase a small amount of Ethereum cryptocurrency to store in the wallet. Finally, connect the wallet to an NFT marketplace, such as Rarible, Zora, and SuperRare.

Will you make millions of dollars with NFTs? Maybe, maybe not – it depends largely on who you are (big names usually attract big money) and the digital goods you are trading. After all, the person who created an animated Gif of a flying pop-tart cat made half a million dollars. The only certainty is that NFTs are forever changing how we purchase digital art.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikApp Nifter a music NFT marketplace that allows artists to create, sell and discover unique music and sound NFTs on the Nifter™ marketplace, and their foreign language exchange learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg
Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

Sources

https://www.bbc.com/news/business-56492358

https://foundation.app/NyanCat/nyan-cat-219

https://www.bbc.com/news/technology-56252738

https://www.bbc.com/news/technology-56362174

https://counterparty.io/

http://www.fowtcg.com/

https://miro.medium.com/max/250/0*6uiJJUETr3dE15W2

http://rarepepedirectory.com/

https://ethereum.org/en/

ttps://nifter.io/

https://rarible.com/

https://zora.co/

https://superrare.co/