March 19, 2024

WEB3 and NFTs- Blockchain and a New Era

The Inevitability of WEB3 and NFTs

Change is inevitable, as they say, and growth is optional. This is especially true when it comes to the communication, commerce, and the internet. For decades, the only ways to talk to each other were to have face-to-face conversations, pick up the phone, or to write a letter; until mail order came along, the only means to buy something was to go to a store with cash, checks, or credit cards. The internet changed all that when it created a whole new way of communicating and buying things: we can now videochat with people around the world and pay for goods and services with virtual money.

The official birth of the internet was on January 1, 1983, when the U.S. Defense Department and Advanced Research Projects Agency Network (ARPANET) officially adopted Transfer Control Protocol/Internetwork Protocol (TCP/IP), a new communications protocol that allowed computer networks to talk to each other. In the nearly 40 years since, the internet is still changing and growing – and it is completely revolutionizing how we interact and buy things. Even Starbuck’s is brewing up a new way of interacting with consumers and rewarding their most loyal customers.

One of the best changes to the internet – and life in general – is the introduction of NFTs (non-fungible tokens). NFTs are digital assets, such as drawings or music, that you can create, buy, and sell. So far, NFTs have been especially valuable to artists, in that can help creators monetize their work in new ways. Musicians can sell NFTs of their songs or live events directly to their fans and keep more of the profits, for example, and reward fan loyalty. For digital artists, NFTs function as a certificate of authenticity that names the rightful owner of their art.

The real value of NFTs will likely emerge on the metaverse, which is an online space that uses augmented reality (AR), virtual reality (VR), and blockchain to create a simulated digital environment. These technologies will likely experience explosive and mind-blowing changes on the newest evolution of the internet – Web3.

The Inevitability of Web3

Web3 is the third iteration of the internet. Web1 (Web 1.0) was the first stage of the World Wide Web, featuring static information generated by a handful of content creators for a large group of passive readers. Originating with the Defense Advanced Research Projects Agency (DARPA), Web1 is also known as the “read only web.”

Web2 (Web 2.0) offered an interactive experience that allowed users to upload their own content. Web2 is the “participative social Web” in which users logged into centralized platforms, such as Facebook and Twitter, to interact with others and upload their own content.

Unlike Web1 and Web2, which were built on centralized servers owned by individuals or corporations, Web3 is a decentralized internet built on blockchain and decentralized autonomous organizations (DAO). The idea of Web3 is to create a more democratized internet in which the users themselves own the servers, systems, and networks that run applications and store data, and make decisions on the rules and regulations that govern the internet – at least in theory.

Web3 (Web 3.0) is the open and immersive internet of tomorrow that lets users interact, exchange information, and conduct financial transactions on decentralized platforms. Built on the blockchain, Web3 applications offer decentralized products and NFTs, and fundamentally changes how users connect, interact, work and play within a transparent ecosystem.

While Web3 is not entirely in place yet, many businesses and organizations are already testing the waters. French video game studio Ubisoft has recently adopted blockchain technology and some Web3 capabilities, for example, although the firm is still researching the potential benefits of Web3 and NFTs to its players. Others are steeping themselves into the new economy of Web3.

Starbucks Serves Up Trenta-sized Changes

Starbucks is among the first companies to integrate NFTs with an industry-leading loyalty program with its new Starbucks Odyssey. Powered by Web3 technology and slated for launch later this year, the new digital community will allow Starbucks Reward members and Starbuck employees (partners) in the United States to earn and buy digital assets that unlock access to new benefits, including immersive coffee experiences.

Starbucks opened its wait list on September 12, 2022, to partners and customers who hope to be the first to gain access to the Starbucks Odyssey experience. Once logged in, participants can engage in Starbucks Odyssey “journeys,” which are a series of activities that include interactive games and challenges that deepen the members’ knowledge of Starbucks and coffee in general.

Members who complete journeys are rewarded with a digital collectable ‘journey stamp’ (NFT). Members may also purchase limited edition stamps, also NFTs, with a credit card – no cryptocurrency or crypto wallet required. Each stamp will have a point value based on its rarity. Members can buy or sell stamps in the marketplace, with their ownership recorded on a blockchain. Collecting stamps increases members’ points, which unlocks access to exciting new benefits and experiences that could include virtual espressos, unique merchandise, martini-making classes, artist collaborations, and invitations to exclusive events at Starbucks Reserve Roasteries. Members may even use points to take a trip to the Starbucks coffee farm in Costa Rica, Starbucks Hacienda Alsacia.

It’s hard to predict exactly what the future holds for Starbucks, Web3, and NFTs, but change is inevitable and it will be as big and hot as a trenta Starbucks latte.   

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

The Current State of Music NFTs

NFTS are Shaking Up the Music Industry

NFTS are Shaking Up the Music Industry

There was a time when all you could purchase with non-fungible tokens (NFTs) were those mopey monkeys that people inexplicitly bought for ridiculous amounts of money. Today, NFTs can do so much more than buy Bored Apes – especially for the music industry.

As you probably know, an NFT is a digital asset that represents real-world objects, such as art, in-game items, and music. Like other types of cryptocurrency (crypto), NFTs are bought and sold online through a digital database that creates a permanent, transparent record of the transaction. An NFT functions somewhat like a zip file with artwork on the front and nifty assets, such as music, tickets or videos, on the inside.

NFTs are still in their infancy, but their potential is becoming clear. Some of music’s heaviest hitters, such as Linkin Park’s Mike Shinoda and Kings of Leon, have already adopted NFT technology to reach more fans. The musician known as Grimes launched an NFT campaign that combined artwork and videos set to music, and she raked in a cool $6 million – which is the equivalent of a couple of billion Spotify streams. These fat stacks allow artists to compete with record labels while retaining ownership of their masters and their work.

New Opportunities for Partnerships

NFTs also create opportunities for collaboration. Intercept Music recently partnered with Method Man to create a new platform for independent labels and music artists, intending to create a digital distribution platform that empowers both artists and labels by giving them access to hundreds of digital stores and major streaming outlets. Intercept Music has partnerships with some of the biggest music marketplaces and distribution services, including Nifter.

These collaborations may be a lifesaver for artists, who suffer from a broken music industry that splits profits between the big dogs and leaves the musicians with pennies on the dollar. NFTs offer a more sustainable and equitable model for artists by creating a system that gives musicians more control over their work, and in the end, puts more money in their pockets.

NFTs Enhance the Connection between Creators and Fans

NFTs also work out for the fans, in that they create an opportunity for artists to connect with their base in a more personal (and profitable) way. Users often have a passive relationship with music – they listen to their favorite songs without any interaction with the artists that created them. Until NFTs came along, the only way for fans to gain greater ownership of their relationship with the artists was to buy VIP tickets with meet-and-greet or to purchase merchandise.

NFTs foster a more dynamic relationship by giving listeners an opportunity to engage and participate with the artist in ways that go well beyond the merch table. Fans can purchase limited edition or one-of-a-kind albums, buy physical or digital merchandise, or even interact with their favorite artists online.

But what about the “crypto winter?”

Bitcoin and other types of cryptocurrency have recently experienced a downturn, dubbed by many as “crypto winter.” Prices dropped and remained low, creating a bear market that has chilled interest in NFTs for some investors. Crypto winter has not frozen out many big players, though.

“I feel like every great industry has a downfall,” said Snoop Dogg when asked if he was concerned about the current crypto crash, for example. “There’s been a depression in every industry you can look at: alcohol, tobacco, clothing, food; every industry you can imagine.”

The music mogul isn’t alone. Billionaire Mark Cuban compared the crypto crash to the lull the internet experienced when the dotcom bubble burst. Cuban even went so far as to say that the NFT space was oversaturated with wanna-be investors, and that cyber winter weeded out all the people who weren’t supposed to be there. Snoop, Cuban and other NFT enthusiasts are still hot for the digital currency.

How do you make an NFT?

Making an NFT is easier than you probably realize. The first step, of course, is to find out as much you can so that you go into the venture wisely. Learn about gas fees, for example, which is the fee you pay to execute any transaction on the blockchain. The more you know before you dive in, the more successful your NFT venture will likely be.

Pick an asset

You can turn almost any digital file into an NFT, as long as you are the sole owner and nobody else has intellectual property rights.

  • Music
  • Video clips
  • Pictures
  • Artwork, such as drawings or paintings
  • Tweets and other online content
  • GIFs and memes

Start simple with an audio clip, video, or image, as these are the most commonly accepted formats in various marketplaces.

Choose a blockchain

A blockchain is a type of public ledger that records transactions made in bitcoin or other types of cryptocurrency. Ethereum and Solana are the top blockchains choices for NFT creators.

Choose a marketplace

Marketplaces are the online platforms in which users store, display, buy, sell, trade, and mint NFTs. NIFTER, Nifty Gateway, OpenSea and Rarible are among the most popular marketplaces.

Set up a digital wallet and add cryptocurrency

You’ll store your cryptocurrency in your digital wallet. MetaMask, Coinbase Wallet, and Alpha Wallet are among the most popular. Be sure to choose a digital wallet accepted by your marketplace of choice.

Upload your file

Upload and create a file that contains your NFT. Once you gain experience in uploading your NFTs, you can mint (publish) them directly on the blockchain. Newbies should use the minting tools provided by their marketplace. Connect your digital wallet to the marketplace to establish a payment system. Once your digital wallet is connected, the marketplace will publish your NFT. Your marketplace will assign unique metadata to your asset and record it on the blockchain. If you’d like, you can create extra value for your NFT by adding a smart contract that lays out the terms and conditions of the transaction.

Next, sit back and rake in the money. You can list your NFT at a fixed price or sell it auction-style to the highest bidder. While many NFTs never sell or earn very little money, it is entirely possibly that you will be the next music NFT to rise above and find success.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

NFT News Update 2022: Using Today’s NFTs as a Marketing Tool

NFT’s as a Marketing Tool

Non-fungible tokens (NFTs) are coming into their own, now becoming an important part of the digital economy. The original goal of NFTs was to develop a monetary system that confirms assets – usually artwork – as individually unique, traceable and verifiable. These confirmations can be applied to anything digital, making the assets basically un-hackable and uncopiable.

Like most disruptive technologies, the journey to widespread acceptance and use has been along a twisted, and sometimes bumpy road. Largely discounted at their creation in 2014, NFTs surged in 2021, stabilized in early 2022, and faltered a bit mid-year. During their development, NFTs gained a reputation as being difficult to use. Some NFTs even turned out to be digital snake oil.

Even as many people struggle to understand NFTs, or are reluctant to jump on board, demand for NFTs has surged. In fact, NFTs topped $17 billion in 2021 and are poised to surpass $147 billion by 2026. As of March 2022, there were more NFTs than public websites. NFT marketplaces like Nifter, recently launched by ClickStream, are largely responsible for this growth because this new generation is easy to use, reliable, and secure.

Tomorrow’s NFT – A Powerful Marketing Tool Like No Other

As NFTs have grown, they have evolved past being merely a way to sell music or artwork. Once dismissed as a fad, NFTs have tremendous staying power and are now entering the mainstream. Today, these digital tokens are now in use as a sophisticated approach to marketing. Major brands, such as such as Budweiser, McDonald’s and Adidas, have introduced their own NFTs. A number of celebrities, including Tom Brady and Snoop Dogg, have either purchased NFT collections or launched their own.

Selling NFTs allow companies to lead customers on a journey through different price points and offer rewards based on the clients’ level of engagement. They are also a way for entrepreneurs to identify their strongest supporters.

Entrepreneur, author, speaker and internet personality Gary Vaynerchuk created Veefriends to build a community around his creative and business interests using NFT technology. His tokens recently pulled double duty during the multi-day superconference, VeeCon 2022, where holders of a VeeFriends series 1 NFT used the digital currency to get in the front door and gain access to original artwork and surprise gifts. Using NFT technology also allows Vaynerchuk to distinguish between superfans and casual conference-goers. Vayner’s VaynerMedia, a global creative and media agency, also recently partnered with Johnnie Walker to offer loyal customers a special and limited edition of blue label whiskey.

Vaynerchuk is far from the only entrepreneur and business leader to use NFTs to grow support for their products. Prada recently launched 100 Ethereum NFTs to coincide with the release of its latest Timecapsule apparel from Prada’s latest partnership with Cassius Hirst, son of English artist, entrepreneur, and art collector Damien Hirst. Buyers will receive an NFT along with their purchase.

The project, known the Timecapsule NFT Collection, is a monthly online event in which shoppers can access both a physical product and a gifted NFT. Each Timecapsule item bears a unique serial number and in packaging exclusive to its contents. The brand’s initial offering is Prada x Cassius Hirst black or white shirts that come with a corresponding GIF of a black or white pill capsule. The NFTs validate the transaction by referring to the serial number of the drop and by assigning a number to each individual shirt.

Big businesses are not the only ones taking advantage of the power of the digital currency – individuals are also making the most of the NFT communities. NFTs helped Chanel Lee bring her memes Tasty Toastys to market, for example. Lee introduced her randomly-generated bread cartoon in November 2021, before she had built up an international network substantial enough to attract attention to her cute and simple designs. After reworking and relaunching the collection in January 2022, Lee began holding gatherings on Twitter Spaces in which Tasty Toastys NFT holders can chat with each other in audio conversations; she also created an exclusive Discord server for NFT holders who prefer to type. Tasty Toastys also host events in the metaverse, such as the Decentraland party in which community members can wear a Tasty Toastys backpack while dancing to a live DJ, all as their NFTs hovers over their shoulders.

It’s hard to tell where NFTs will be in a year from now, but one thing is clear – NFTs will continue revolutionizing how we market, track purchases, and talk about art and all other commodities, digital and otherwise.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC @WinQuikApp, Nifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg

Mr. Frank Magliochetti MBA
Managing Partner Parcae Capital
www.parcaecapitalcorp.com
www.frankmagliochetti.com

Top eLearning Trends for 2022

E-learning has come a long way since Donald Bitzer, a laboratory assistant at the University of Illinois, created the first e-learning system in 1960. This system, known as PLATO, featured innovative networking capabilities that made it the leader in e-learning. By 1986, a quarter of high schools were using computers for college and career guidance. The first online university opened in 1999, and online courses became widely available shortly thereafter. By 2020, nine out of 10 corporations used online e-learning.

The use of e-learning skyrocketed during the pandemic, as social distancing and closures caused workers and students to learn remotely. E-learning will likely change drastically over the course of the next year and in the near future.

Artificial intelligence

Artificial intelligence (AI) has been big news for years. We already use AI for everything from digital assistants, voice recognition software, and even self-driving cars. Machine learning, a technology that allows machines to learn from data, will likely lead e-learning into new territory. Using machine learning, AI will make e-learning better at predicting how each user will behave. AI is already excelling at interpreting data, generating reports, and making recommendations, and AI will continue getting better at identifying the key information learners will need to master.

It has become increasingly clear that we all learn differently – some of us are primarily visual or auditory learners, for example, while others learn better by doing. Most of us do best with a mixture of learning styles. The AI of the near future will provide a more holistic, empathy-driven and personalized learning experience, one that shapes itself to each of our personal learning styles.

Virtual training

The pandemic has introduced the hybrid working model, in which employees split their time between the home and office. The pandemic has also revolutionized how remote workers learn new skills – virtual training has become the new norm among these employees.

Virtual training provides a number of benefits that will keep it at the forefront of technology trends. It can help connect people in different geographic locations, for example, and can offer an effective and engaging interactive experience in the form of apps and games. Virtual training also provides tangible results for both employers and workers through polls and quizzes.

Immersive technologies

Immersive learning is an approach that uses technology to immerse the user in simulated real-world scenarios. Immersive technologies include augmented reality (AR), virtual reality (VR), and extended reality (XR), which create an artificially generated space that is costly, difficult, or even impossible to create in reality. This approach promotes personalized learning in a safe environment. It virtually eliminates any gap between theory and practical applications to give students a deeper learning experience. It is also highly accessible to students and can be monitored by instructors.

Using immersive technologies, students can:

  • Go on a virtual field trip
  • Bring science to life
  • Recreate real-life structures
  • Create fictional spaces

Game-based learning

Game-based learning is quickly becoming a pillar of e-learning. Making a game of learning, or gamification, engages and motivates users in exciting new ways. In fact, a recent survey found that 83 percent of employees are more motivated to perform their jobs after undergoing gamified training, and that 49 percent get bored with their non-gamified training.

Microlearning

Microlearning will be big in 2022, as learners want to absorb specific subjects very quickly and effectively. In microlearning, lessons are provided in bite-sized chunks; learning sessions typically last from one to 10 minutes. These smaller bits of information are easy to remember and recall. Breaking up large amounts of information into smaller pieces also allows students to learn and progress at their own pace.

Microlearning will become increasingly popular with workers and employers too. Every minute counts for employees when it comes to professional development. According to Deloitte, employees can devote only 1 percent of a typical work week to professional development and learning. That works out to only about 24 minutes a week or 4.8 minutes a day. Microlearning may be the only way for employees to gain the information they need to stay on top of their professional game.

Video-based learning

Video-based learning is any learning experience in which the audience acquires skills and gains knowledge via video. Using videos for learning is highly popular, with 69 percent of respondents to a recent survey saying they would rather learn a new skill by watching a video than through a written document. Kids respond especially well to animated videos.

Wowee World is one of the best video-based e-learning tools for kids. The animated videos, such as Joey’s Animal Kingdom, help children learn about animals. Each show focuses on a specific topic, including science, history, culture, sports and food/nutrition. Wowee World takes video-based learning a step further by also offering live quizzes, games, and more.

E-learning will likely expand rapidly during 2022 and beyond, as students, teachers, workers, and employers experience the benefits of electronic learning, even after the pandemic has ended.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

SOURCES

https://financesonline.com/gamification-statistics/

https://www2.deloitte.com/content/dam/Deloitte/global/Documents/HumanCapital/gx-cons-hc-learning-solutions-placemat.pdf

https://www.globenewswire.com/news-release/2019/12/03/1955580/0/en/Employees-Prefer-Video-for-Learning.html

The Future of E-Learning

E- Learning – What does the Future Hold

While it has been around for years, e-learning came into its own during the pandemic, when COVID made it too dangerous for teachers and students to gather in traditional classrooms. Many people wonder what place e-learning will have in education in the years to come.

E-learning, also known as eLearning, is an umbrella term for any type of learning activity that uses electronics to enhance the learning environment. A number of technologies fall under the e-learning canopy; these technologies include interactive whiteboards, online classes, and audio and video conferencing.

The pandemic forever shaped e-learning. Many students (and their teachers and parents) had never even heard of e-learning before 2020, but are now proficient at using electronic devices to optimize the education experience. In a recent survey, in fact, 73 percent of higher education students said they would prefer to take at least some of their courses fully online following the pandemic. But what might that learning experience look like?

What E-learning Might Look Like in the Future

Students may someday “plug into” an electronic device to learn a skill, somewhat like in The Matrix, when Neo straps on an assortment of electrodes that allow him to download a martial arts training program directly into his brain. He awakens and delivers the now-famous line, “I know Kung Fu.”

Tomorrow’s students may learn using an advanced form of fMRI, for example, an imaging technology that allows researchers to see which portions of the brain are active during various tasks. Conceivably, one could someday use an fMRI to record and upload the brain activity of an expert performing a specific task; a student could then download that activity to their brain and instantly understand how to perform that task.

Admittedly, we are quite a long way from having the ability to download knowledge, but researchers are already investigating the potential for fMRI in education. Until then, e-learning will likely augment traditional methods of education.

Heavy on adaptive learning

Every student learns in their own unique way, so tomorrow’s learning platforms will adapt themselves to the learner. Complex algorithms and assessments help guide the tailor-made coursework, rather than relying on the determination of teachers who may have subconscious biases about the capabilities of students.

A more social approach to learning

Mention e-learning and the image that often comes to mind is of a lone student staring at the computer in solitude, but tomorrow’s e-learning will involve plenty of social interaction and collaboration in the form of online forums, file-sharing platforms, and classroom-wide chatrooms. As social learning applications grow and develop, they will likely become the backbone of tomorrow’s classroom.

Exciting for visual learners

People learn in different ways. Some are audio learners that gain most of their information by listening, while others are kinesthetic learners who benefit from hands-on experiences. Many video learners, which means they gain most of their information through visual experiences. Traditional learning benefits audio learners, who excel in the standard lecture/note taking format of today’s classroom. E-learning provides a heavy helping of video-based lectures, instructional videos, and advanced graphics and more.

Personalized

Artificial intelligence (AI), once regarded as the sinister driving force behind HAL 9000 and the Y2K conspiracy theories, is now emerging as an important tool in e-learning. AI can drive adaptive learning, guide students through courses depending on the students’ past learning behaviors, predict and address challenges individual students may face long before the learner falls behind, and even provide on-the-fly course modification and personalization.

Easier to digest

Large, multi-phase learning projects can be mind-numbing, even for the most agile of learners. Breaking lengthy lessons into smaller bits can make it easier to absorb and retain information. Microlearning chops up larger lessons into shorter segments.

More fun and engaging

Learning is always easier when it is fun. Gamification is the art of making learning seem more like a game. Tomorrow’s advanced graphic capabilities, along with ultra-high-speed internet, will combine fast-paced action with advanced learning methods in ways that encourages students to learn, practice, and apply what they have learned to other lessons.

Learning from anywhere with mobile learning

The computers of the late 20th century were woefully inadequate when it came to learning – slow internet speeds, lack of memory, and boring graphics impeded learning. Today, we have a wider variety of electronic devices that range from lightning-fast desktop computers to super slim laptops and even smart phones. Undoubtedly, tomorrow’s students will have an even wider array of devices to use for mobile learning.

Immersion learning with virtual and augmented reality

Blackboards and books are yesterday’s news! Tomorrow’s learners will fully immerse themselves into every subject. Imagine talking to historical figures in a virtual reality setting rather than just reading about them!

In just a few short years, e-learning will likely be quite different from what it is today. Whether it will completely replace classroom learning remains to be seen, but it seems increasingly likely. Once seen as futuristic, e-learning is here to stay.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

Sources

https://campustechnology.com/articles/2021/05/13/73-percent-of-students-prefer-some-courses-be-fully-online-post-pandemic.aspx

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6909003/

ClickStream CEO Frank Magliochetti Talks about Disrupting Conventional Industries Through Apps

ClickStream CEO Talks Disruption Through Apps

CLICKSTREAM CEO FRANK MAGLIOCHETTI TALKS DISRUPTING CONVENTIONAL INDUSTRIES THROUGH APPS, EXPLODING NFT TECH, AND WHY CLIS IS A SMART INVESTMENT TODAY

In an incredibly thorough and and candid interview Hazel Saunders of the Ritz Herald talks with Frank M<agliochetti about all things ClickStream!

Here is the Interview: for the original source please head to The Ritz Herald.

There are no businesses with greater potential today than those positioned to dominate booming digital economies. One company that knows that more than anyone is ClickStream, a rapidly expanding business that is on a mission to disrupt conventional industries by way of game-changing mobile apps. ClickStream is traded on the stock market as CLIS.

These app subsidiaries span a multitude of industries: from gaming and language learning to investing early on tech which facilitates the exploding NFT industry. But though the genre they cover vary, all have one thing in common: each is revolutionizing its field with trailblazing tech – and already reaping the rewards.

The man behind the innovation is CEO and founder, Frank Magliochetti, who has led the business since 2019. Here, we sit down with the CEO as he reveals the surprisingly simple secret to the company’s success, what makes ClickStream’s apps unique, and why the business is such a smart investment option today…

What does a typical day look like for you as the CEO of ClickStream?

It’s about focusing on priorities and not on the noise which creeps into your day. My typical day involves being focused on the initiatives which drive enterprise value, which is critical when dealing with startups like CLIS.

Keeping team members aligned on our quarterly objectives is also vital for our success. Many distractions can enter into your day, so discipline to remain focused on critical success factors is always our daily goal.

What makes ClickStream apps like HeyPal, WinQuick, and Nifter so different from the competition?

Let me walk you through each! HeyPal is different from the competition in one simple way: users learn languages the most natural and human way possible – with other people! Studies show that social interaction is a key component, and arguably the most vital aspect of language learning.

HeyPal makes it easy to find new penpals to learn a language with through direct messaging, a special teacher/student matching algorithm, and a common social feed – all of which can be instantly translated from native to learning language instantly, and vice versa.

All the features of HeyPal are built around creating human connections and practicing new languages in context. While traditional learning methodologies like flashcards, rote memorization, and lessons are important to language learning, many platforms lack social interaction and the “live” components. This is where real practice occurs and why many who study new languages never actually apply those learnings, and often lose their progress.

Beyond the base human interactions, many language learners find that special person and a keen interest, offering more motivation to “impress” their counterparts, and providing the missing, but vital, accountability factor.

Then we have WinQuik. This is one of only two platforms in the market that offers live-hosted trivia games for Android and iOS. Trivia HQ is the other. WinQuik’s live games are different – and better than – HQ because of our unique timing mechanism. Our technology allows users to be timed as they answer live trivia questions. The ones who answer the most questions correctly in the fastest amount of time reach the top of WinQuik’s leaderboard. WinQuik’s payouts are larger because the app can isolate the top fastest users, whereas HQ splits the pot amongst the thousands who got all 10 questions correct that day leading to diluted payouts.

Also, WinQuik has layered security measures to ensure bots, duplicate accounts, and unverified users do not play and do not end up on the leaderboard. Other trivia apps like HQ seem to be more passive on such security efforts.

Plus, unlike HQ, WinQuik offers four different game types that can be played 24/7 including a 1 vs. 1 challenge feature that allows users to play friends and family in trivia contests for coins that they “bet” against each other. Cash prizes are offered for users who complete the most amount of 1 vs. 1 challenge in a week.

Nifter is a unique NFT platform because of its niche appeal to music lovers. It is the first NFT marketplace to focus solely on songs being minted as NFTs. There is no other ‘noise’ on the platform such as dancing cats or artworks of French Bulldogs. Currently, other NFT marketplaces such as Nifty drop NFTs for collectibles that support the artist and their music, but aren’t the actual songs – album art, fan experiences, etc. ClickStream is working to partner with major record labels, music groups, producers, and recording artists to tap into the uncharted territory of song NFTs. Other platforms have shied away from minting the non-independent songs because of an unwillingness to work with the entities that own the music. Nifter’s business model is to partner with the music giants to create a brand extension for their artists.

Are your current apps large enough to sustain the company as a competitive investment in the major public markets?

Absolutely, or we would never have invested in them. The HeyPal segment exceeds 1 billion, and the NFT segment is at an embryonic stage. This segment is going to explode and we have a turnkey marketplace that can go horizontal in any segment. It is a transferable platform. The opportunity is enormous. Then, our children’s entertainment and education app, Joey’s Animal Kingdom, is in a segment that is growing by double digits, with the global segment is in the billions.

How are you capitalizing the company and will it be sustainable on the market? Is the company financing through debt or through equity and how will that affect shareholder value?

We finance our operations and growth through equity. Don’t lose sight: we are an OTC company in a startup situation in which we internally finance start-up projects. In other words, we are an incubator. Financing OTC enterprises is challenging and we have our niche in how we raise capital. To date, it has worked.

It is our intent for the successful companies in our asset portfolio that we will seek additional capital by externally funding them. An example of which could be uplisting one of our subsidiaries. This will provide enormous enterprise value CLIS.

Where do you see the company 5 years from now?

It is our goal to have 3 to 4 subsidiaries listed to Nasdaq and to have CLIS as a Nasdaq listed company.

Why should someone buy stock in your company?

It is our opinion that our stock is grossly undervalued at this time. Our subsidiary values are grossly undervalued. All OTC stocks are speculative for a host of reasons – and Sustainability and Growth Potential are key indicators of unrealized value. Compare the markets our subsidiaries are into the Sustainability and Growth Potential and you will c see we are clearly positioned for success. There is no guarantee, however, there’s no doubt about it that we are in explosive segments.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

ABOUT CLICKSTREAM CORPORATION

ClickStream is a technology company focused on developing apps and digital platforms that disrupt conventional industries. The company is currently marketing and developing WinQuik™ , HeyPal™ , Nifter™ and Joey’s Animal Kingdom™ respectively. For more information, please visit them online at ClickStream.Technology and follow them on social media: Twitter at @ClickstreamC and Instagram at clickstreamcorp.

WinQuik™ is a free-to-play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete in order to win real money and prizes. For more information, please visit them online at winquik.com/ and follow them on social media: Twitter at @winquikapp and Instagram at winquiktrivia/.

HeyPal™, by way of ClickStream subsidiary Nebula Software Corp., is a language learning app that focuses on “language exchanging” between users around the world. For more information, please visit them online at heypalapp.com and follow them on social media: Twitter at @HeypalA and Instagram at heypalapp.

Nifter™, by way of ClickStream subsidiary Rebel Blockchain Inc., is a music NFT marketplace that allows artists to create, sell and discover unique music and sound NFTs on the Nifter™ marketplace. For more information, please visit them online at nifter.io and follow them on social media: Twitter at @Nifter7 and Instagram at nifter.io.

Joey’s Animal Kingdom™ is a children’s entertainment and education app that takes kids all around this amazing planet to see incredible animals and creatures. For more information about Joey’s Animal Kingdom™, please visit them online at wowee.world.

A Better Way to Learn? E-Learning is Here to Stay!

E-learning: A Better Way to Learn

For many students, e-learning is the greatest invention since the chalkboard. Students can now access nearly any course they can imagine, from picking up a new language to learning the art of clowning. This instant/anywhere access to learning frees students from the confines of a classroom and class schedule, and allows students to explore and absorb information in new ways.

E-learning, or eLearning, is any type of learning that occurs on a computer. Also known as online learning, e-learning often uses the internet, although learning may also involve the use of DVDs and CD-ROMs, streaming video or audio, and other media. E-learning is extraordinarily versatile and can accommodate all learning styles for a wide variety of studies, from grade school courses to graduate degrees. This approach can be utilized for a wide variety of learning types, such as one-to-one communication, collaboration and study groups, or the traditional teaching environment of an instructor leading a class.

Benefits of E-learning

Using a computer and internet connection for learning provides a number of benefits that other approaches don’t. E-learning lets students attend classes remotely in situations in which in-classroom learning is not possible, for example. This lets children and adults continue learning when they are too ill to attend classes, are interested in specializes learning, are traveling, or have limited access to classroom learning.

Online learning also allows students to study at their own pace, and this can present a distinct advantage when it comes to retention. Recent research shows that students retain 25 to 60 percent more material on average when learning online, according to statistics presented by the World Economic Forum, compared to only 8 to 10 percent in a classroom. The organization attributes the increased retention to faster learning: e-learning requires 40 to 60 percent less time to learn than in a traditional classroom setting, which then allows students to take more time to absorb difficult concepts and review any information they do not understand.’

While learners can move at their own pace, online learning programs do provide structure and routine that helps students accomplish the day-to-day tasks of learning. The structure of online learning also facilitates the smooth transition between activities and reduces disruptions; this is especially helpful for younger students, who tend to lose focus between activities.

Combining live e-learning group sessions with independent learning activities can help students develop a healthy balance of independent study and social interaction with teachers and with other students – including teachers and students from diverse backgrounds. E-learning can even help students of all ages expand their computer skills, navigate new applications, develop fine motor skills, learn tech vocabulary, and even learn how to code.

E-learning is also accessible and cost-effective. Students can engage in e-learning at any time and from anywhere, which reduces costs associated with traveling. Unlike other learning environments that require multiple instructors and support staff, just one teacher can administer an e-learning course to a nearly unlimited number of students. Aside from a computer and internet connection, no additional resources are required – e-learning is making classroom space or books obsolete. What’s better is that teachers and students can reuse materials indefinitely, which reduces costs even more.

Simply offering information on the internet is not enough, though, especially when providing educational material to younger students. Watching videos and reading stories has limited appeal to children, so the most effective e-learning materials also contain other materials that attract and challenge young minds. Joeys Animal Kingdom, a new entry coming soon to e-learning, captivates students with interesting animals, fun storytelling, exciting videos, live quizzes and games, kids’ profiles, and games.

The introduction of Wowee World’s flagship animated series provides children with a new way to learn about the animal kingdom. The hero of the story, Joey, traveled the world with his parents to visit zoos and help animals. Inspired by his passion for animals, Joey now helps educate other children about our planet and the animals that live here. An adorable collection of furry and feathered friends helps Joey and his chimpanzee sidekick, Mochi, teach children about animals. Future animated shows will create e-learning experiences in a number of topics, such as science, history, culture, sports and food/nutrition.

E-learning is increasingly popular, especially among young students who are already using programs like Wowee World.  In fact, e-learning will likely become a mainstay in education in years to come.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

As NFTs Grow in Use and Scope They Are Here to Stay-

Once considered a fad phenomenon, non-fungible tokens (NFTs) show no signs of stopping. In fact, this new investment trend appears to be gaining in popularity. In fact, there were $2.5 billion in NFT sales in the first half of 2021, according to Forbes, and $1.2 billion just in the month of July. Clearly, NFTs have expanded well beyond cute digital penguins.

NFTs are digital assets representing ownership of virtual items, such as computerized art and sports highlights. They’ve been around since 2014, but NFTs have hit it big recently. Christie’s rocked the auction world in March of 2021 with their record-setting $69 million sale of the digital work by Beeple.

Several big names are jumping on the NFT bandwagon. Tom Brady’s Autograph provides a way a way for fans and collectors to own a piece of iconic moments in sports and entertainment, for example. The platform will sell authenticated and official digital collectibles from high profile athletes, such as the football legend’s friend Derek Jeter, hockey star Wayne Gretzky, and 1980s skateboard legend, Tony Hawk. Other notable athletes have signed on as well, such as G.O.A.T Simone Biles, Naomi Osaka, Tiger Woods, and more.

Major brands are now acquiring popular NFTs. Following a number of household brands, such as Snickers, Milky Way, Axe, Slim Jim, Burger King, Oscar Mayer, Budweiser entered the world of digital art collecting with its first purchase of art pieces created by Tom Sachs. The artwork, named “Life of the Party,” depicts a rocket made from the Budweiser logo and sold for just over $25,000.

Several big names, such as Gucci and Burberry, are offering limited-edition items exclusively on blockchain. Gucci partnered with Christie’s to present its first NFT: a digital drawing inspired by the brand’s latest fashion film presentation of the spring 2021 collection, “Gucci Aria,” directed by Alessandro Michele and Floria Sigismondi. By the auction’s close on June 3rd, the NFT fetched $25,000.

On August 4, 2021, Luxury clothing brand Burberry introduced its non-fungible token (NFT) collection in Blankos Block Party, a popular blockchain game by Mythical Games. The game features NFT vinyl toys, known as Blankos, that users can collect, upgrade, and sell. Burberry will release a limited-edition, limited-quantity Burberry Blanko – a shark named Sharky B – for the game. Burberry will launch its own branded in-game NFT accessories, such as a jetpack, pool shoes and armbands that players can apply to any Blanko they own. Burberry Blankos not only provide a way for players to up their style, they also pave the way for player ownership in gaming.

Decentraland is a user-owned virtual world in which participants can game, build marketplaces, and even attend NFT art shows. Decentraland also offers wearables for avatars, such as cat eyes, a creepy mouth, patchwork sweaters, hats, pants, and earrings. NFTs can allow users to move in-game items, such as wearables, from game to game. Someone could win a new skin for an avatar in one game, for example, and transfer the skin to a different avatar in a different game.

The new generation of NFTs also make it possible to create and maintain a persistent identity across multiple games and even across multiple platforms. Many platforms allow you to create a unique avatar for each game you want to play. Unified identities could replace the slew of avatars with a single identity, one that allows other users to recognize you between the various games and platforms.

Investors are taking notice of NFTs. Mark Cuban took a stake in the Singapore-based startup, Alethea AI, which is creating “intelligent” versions of NFTs. Users can embed AI animation, interaction, and even voice synthesis into digital art. The company sold one intelligent NFT (iNFT) at a Sotheby’s auction in June for $478,000. The iNFT, named Alice, answered questions in real-time in a live Twitter feed just before the sale. Today’s iNFTs are fun and entertaining today, they also lay the foundation for unimaginable interactivity tomorrow.

NFTs are also funding television shows and movies. An NFT project will fund Mila Kunis and Ashton Kutcher’s upcoming show, Stoner Cats, in which big names like Chris Rock, Jane Fonda, and Seth MacFarlane provide voiceovers to a cast of mischievous cartoon felines. The new series is only available to NFT holders, who snapped up more than 10,000 NFTs in just over 35 minutes at the end of August, 2021. The sale raised more than $8.4 million.

On Aug. 23, Visa announced that it had purchased Crypto Punk #7610 for just under $150,000. Why? Cuy Sheffield, Head of Crypto at Visa and an NFT enthusiast, says that the company believes “NFTs will play an important role in the future of retail, social media, entertainment, and commerce.” He says that NFTs will also make it easier for companies to pay their partners across borders.   

While corporations are raking in big revenues with NFTs, smaller entrepreneurs are also benefiting. Benyamin Ahmed earned more than $255,000 in a single day from his second NFT collection, Weird Whales. Ahmed earned another $95,000 from the resale market. Not bad for a 12-year-old! This budding coder is already working on another NFT project.

Young coders like Ahmed and big investors will change how we use NFTs. While it is hard to imagine what NFTs will look like in the future, one thing is for certain – NFTs are more than just a passing phase.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

SOURCES

https://autograph.io/

https://opensea.io/assets/0x6b00de202e3cd03c523ca05d8b47231dbdd9142b/325

https://gothammag.com/gucci-nft-aria-christies-auction

https://www.burberryplc.com/en/news/brand/2021/Blankos.html

https://decentraland.org/

https://opensea.io/collection/decentraland-wearables

https://nypost.com/2021/08/26/mark-cuban-invests-in-firm-creating-ai-nfts-that-talk/

https://www.sothebys.com/en/buy/auction/2021/natively-digital-a-curated-nft-sale-2/to-the-young-artists-of-cyberspace

https://www.stonercats.com/cats

https://news.bitcoin.com/mila-kunis-stoner-cats-nft-sale-pulls-8m-series-can-only-watched-nft-holders/

https://usa.visa.com/visa-everywhere/blog/bdp/2021/08/18/nfts-mark-a-1629328216374.html

https://www.cnbc.com/2021/08/25/12-year-old-coder-made-6-figures-selling-weird-whales-nfts.html

https://opensea.io/collection/weirdwhales

Want to Learn a New Language? Try a Social Learning App Like HeyPal!

Social Learning Apps the future of Language Learning!

The primary purpose of language is to provide a means of communication with others – a way to talk to one another. It’s not surprising, then, that we learn a new language by talking to one another. Using a new language in social situations helps us learn new words and phrases, correct mispronunciations, and enjoy the skills we have learned along the way.

Until very recently, the only ways to learn a language was to take a class led by a single teacher and practice with the other students who didn’t know the language either, or to move to a place where people speak the language you wish to learn. Classroom learning helps students build their vocabulary, but it may also instill a very formal style of speaking that sounds stiff to people who already speak the language – it can also make it hard to communicate with native speakers with dialects different from the one you learned. Immersion learning is great, if you can afford to move to a new country and have the patience, ability and courage to teach yourself.

Social Language Learning Apps Bridge the Gap between Classroom and Immersion Learning

Social language learning apps provide a third option when it comes to learning a new language. Social learning platforms allows people to collaborate, share and communicate with other users who have more, less, or the same amount of knowledge in a particular field. This means users can learn conversational language directly from native speakers who may have different dialects, and help teach language skills to those with less experience.

Language learning apps also have built-in tools and programs that make learning easier and more enjoyable. Social learning platforms are also entertaining, in that users can meet and interact with like-minded people from around the world. Having fun can have a positive effect on motivation levels and the amount of information the user retains.

Social language learning apps are also convenient – simply pick up your phone and start the app, any time of day or night. This puts the user in control of how often they study their new language.

Popular Apps that Use Social Learning for Languages

HelloTalk

HelloTalk allows users to communicate with language partners via text, voice calls, voice messages, video calls, and doodles. The app also offers a number of tools, such as translation, pronunciation, transliteration, and corrections. Users can engage with, share updates and even ask questions in larger communities by posting “Moments,” which are public posts that all native speakers of the target language can see.

While HelloTalk encourages free-form interaction, it does not offer structured learning that other apps provide.

Tandem

Tandem is an up-to-date language exchange app with millions of users. After filling out a short profile, users scroll through age-badged photo profiles to find someone they’d like to strike up a conversation in a new language with. While it can feel a little like Tinder, the platform does aim to connect and match up strangers with a mutual interest in speaking a specific language.

Bilingua

Bilingua is similar to Tandem in that users might end up saying “Hello, how are you?” to dozens of strangers before finding someone they’d really like to talk to.

MyLanguageExchange

MyLanguageExchange is better than Bilingua or Tandem when it comes to making long-term connections, but it features an old-school website that might appeal only to an older crowd and not necessarily to students who are more accustomed to the instant and anonymous feel of modern apps. Its database features people interested in language exchanges, along with short bios and details of what they are looking for in a “study buddy.”

HeyPal™ App from Clickstream

The HeyPal™ app from Clickstream is one of the most exciting social learning apps for picking up a new language. This language learning platform focuses on “language exchanging” between users from around the world. Instead of using quizzes and other traditional language-learning tools, HeyPal™ matches learners together with native speakers, which makes the whole process of learning a language more fun, engaging, and faster. HeyPal™ also offers social media features, including posts and media uploading to “language boards” that allow participants to post original content and fully immerse themselves in the language they are learning.

HeyPal™ has made big strides and is still growing. Between its beta launch in the iOS App Store in February 2021 and July 6th, HeyPal™ received a total of over 2.2 million messages, more than 470,000 translations, over 13,000 posts, exceeded 110,000 likes and has over 38,000 downloads.

The app has also taken the market by storm, growing nearly 22% in a single week in 2021, from 54,700 on June 22nd to 66,500 app downloads on June 30th. The growth rate of almost 22,000 new downloads blew away the competition, including apps that are much larger and have been around a while. Clearly, HeyPal™ will be at the top of the app store after its Android worldwide launch in the fall of 2021.

As of July 27th HeyPal has a reach of over 3,000,000 Messages, 650,000 Translations, 140,000 Likes, 17,000 Posts and 86,000 Downloads in Just Over 5.5 Months of Beta Launch.

“There’s such positive momentum with the usage and feedback of HeyPal™ and it’s apparent consumers are looking for different and fun ways to learn a new language. What’s exciting about HeyPal™ is all the messages back and forth between people meeting each other from different parts of the world and it’s really incredible to see the social aspect of engagement and learning. It is our belief the true launch of HeyPal™ will be upon the Android release ” stated Frank Magliochetti, CEO of ClickStream Corp.

Picking up a new language has never been easier or more fun! Simply choose a social learning app and start connecting with others interested in a language exchange experience.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikApp, Nifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

NFT’s – How Will They Disrupt the Music Industry

Music has been around since the dawn of humankind, and the music business has always been pretty much the same: audiences pay money to enjoy their favorite songs. In the Middle Ages, wealthy people would pay minstrels to perform in their homes. Centuries later, music lovers purchased their favorite songs pressed on vinyl.

Quite a bit has changed in the music industry since the days of wandering minstrels and record shops, though. Today, people are purchasing music online and listening on digitized platforms. This is especially true in the wake of the pandemic, which shuttered thousands of venues and put music tours on hold. There are even new ways to purchase music – including the use of NFTs.

NFTs, or non-fungible tokens, are the newest generation in currency. NFTs could also breathe new life into a music industry in great need of a second wind.

About NFTs

NFTs are tokens, which consumers can use like currency to buy and sell goods. Specifically, NFTs are used to purchase digital goods, such as memes, pictures, Tweets, and music.

NFTs use cryptocurrency technology, like Bitcoin or Ethereum. Consumers carry cryptocurrency in secure digital wallets. Artists offer their wares and consumers place bids in the form of tokens.

Traditional bank accounts use old-fashioned records to keep track of transactions. Cryptocurrency, by comparison, uses blockchain technology to track transactions between digital wallets. Each transaction bears a timestamp, which protects the transaction data from alterations or tampering. All users of the blockchain can see a copy of the data.  This adds a layer of security, as would-be thieves would have to change the transaction records involving the currency in order to steal the money.

NFTs – Music to Artists’ Ears

The introduction of NFTs come at a time when musicians, bands, and others in the music industry are facing some of the biggest challenges of their careers. Musicians rely heavily on ticket sales and sponsorships from live performances. Unfortunately, restrictions on congregating indoors and restrictions on large outdoor gathers dealt a heavy blow to performing musicians.

As their traditional revenue streams dried up, artists began looking for new ways to keep the money flowing. Some searched for loopholes or worked around regulations by hosting socially distanced events, but restrictions reduced crowd sizes to the point that holding concerts was just not profitable. Others held online concerts, but many musicians struggled with the technology required to livestream events. Broadcast from their homes in front of a curtain instead from a soundstage with a full complement of lights and special effects, many of these shows fell flat. Without sound engineers to work their magic, much of the music fell flat as it traveled across the internet. By the time the performance reached concert-goers, who watched the show from their cell phones and tablets, the music often felt muted and canned.

Even with the livestreams and reduced-audience live events, the pandemic cost the live event industry more than $30 billion by the end of 2020. Months later – well into live concert season – most musicians are still left without paying gigs, and the lack of work is emptying their pockets. In fact, musicians lost about two-thirds of their income in 2020, according to the BBC.

Then NFTs came along, offering a new way for consumers to purchase music from their favorite artists. During the week of February 15th, for example, Linkin Park’s Mike Shinoda made music history by becoming the first major-label artist to release a single as an NFT. His single Happy Endings went up for auction, earning the musician about $8,000. On February 28, 2021, artist/musician Grimes auctioned off $5.8 million worth of digital art pieces, including music, within just 20 minutes, all in NFTs. That same weekend, electronic musician 3LAU made history by offering the very first album-holding NFT with the re-release of an older album; he made close to $12 million in 24 hours. Later, fans placed bids on 33 of 3LAU’s NFTs. Winners could redeem their tokens for special-edition vinyl records, unreleased music, unique experiences, and bonus-song tokens.

Artists of all types have been jumping on the NFT bandwagon. Kings of Leon became the first to release a new album as an NFT. Their tokens can unlock front row seats to future concerts, limited-edition vinyl, and other special perks. Latin-trap star Ozuna pocketed $800,000 in NFTs. Portugal. the Man recently proclaimed that “cryptocurrency is the new rock’n’roll.”

Why NFTs?

NFTs are attractive to musicians because they cut out the middlemen, of which there are a lot of in the music industry. When a fan buys an album, purchases merchandize, or streams a song, the artist receives a small amount of the money – most of the proceeds go to the record company or streaming platform. These same middlemen make money from concert ticket sales too, as do record companies. NFT transactions are direct transfers between the musician and the fan, so the artist gets 100% of the money and the fan receives the high quality content in their digital wallet.

NFTs also give musicians flexibility over the items they wish to offer. The tokens involved in NFTs can be digital, but they can also be physical and in the form of albums, sound bits, merchandize, digital art, and concert tickets. Fans are thrilled to be on the receiving end of these rare experiences, and are willing to pay for them.

While purchasing digital music with NFTs may never replace the thrill or monetary reward that comes with a concert ticket, non-fungible tokens will likely add to revenue streams of musicians and bands. Until venues open back up after the pandemic has ended, NFTs may be the ticket to success for the music industry.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikApp, Nifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their foreign language exchange learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg
Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

Sources

https://apnews.com/article/elton-john-celine-dion-coronavirus-pandemic-b63179e05d0768dcd907da5beeccad52https://www.bbc.com/news/entertainment-arts-54966060